Catalysts
Pomegranate Heart

Old-fashioned, yet reliable.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 40/40
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Military Canteen when starting out. Recover 40 Stimulus whenever entering a Safe Zone.
- At the start of an odd-numbered round, generates a rank 1 precast Aid incantation for allies #1 and #3, respectively. At the start of an even-numbered round, generates a rank 1 precast Aid incantation for allies #2 and #4, respectively.
Catalyst Incantations

Retains the ranks of all current incantations and randomly changes them into new ones.
Cost 3
Generates a special incantation that can merge and upgrade a rank 1 incantation.
Cost 5
In the next battle, when Stress increases, Change in Value - 50%; when Stress decreases, Change in Value +50%.
Cost 20Insightful Aid

Steadfast, stable support.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 50/50
- Initial Lineup Clamor: Cap 20
Catalyst Effects
- Gain Vibrant Quill when starting out. Initial Lineup Clamor Cap +5. Only Support type disks will drop.
- At the start of the round, generates a rank 1 Precast Aid incantation for a random ally. When an ally casts an Aid incantation, gain Moxie +1 for self.
Catalyst incantations

Generates 1 rank 2 precast Aid incantation for a target ally.
Cost 5
Fully recovers a target’s Moxie and generates their Aid ultimate.
Cost 10
For every Aid incantation casted for this round, apply Stress -1 on all allies.
Cost 10Ritual Dagger

For the zealous and pious.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 50/50
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Golden Crutch when starting out. Only Ritual type disks will drop.
- All allies gain Max Moxie -1 and Ultimate Moxie Consumption -1. Right after casting an Ultimate, gains [Preparation - Support I].
Catalyst Incantations

Grants a target ally Moxie +1.
Cost 4
Fully recovers Moxie for all allies and generates their Aid Ultimates.
Cost 30
In the next battle, after casting. an ultimate, Focus Chance +30% until the battle ends.
Cost 30Protean Pendulum

Move and merge freely.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 50/50
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Bloodthirsty Hammer when starting out. Only Craft type disks will drop.
- After casting a rank 2 incantation, gains 1 stack of [Anticipation - Support I]. After casting a rank 3 incantation, gains 1 stack of [Anticipation - Support II]. Incantation Draw Limit +2. Moving incantations no longer grants Moxie or consumes AP.
Catalyst Incantations

Generates a special incantation that can merge and upgrade a rank 1 incantation.
Cost 5
Generates 2 rank 3 Precast Incantations for an ally.
Cost 16
Gain 1 random artefact that can be tempered by the Bloodthirsty Hammer.
Cost 20Wisdom of Unison

Amplified Incantation Syntony effects.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 50/50
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Alicorn when starting out. Only Syntony type disks will drop.
- Incantation Draw Limit +3. When triggering Incantation Syntony, Syntony Level +1. Upon reaching Syntony Level 3, a random ally gains [Preparation - Support I].
Catalyst Incantations

Generates two rank 1 precast incantations for a target ally.
Cost 5
When triggering any type of Incantation Syntony for the round, further raises their Syntony Level by 1.
Cost 9
For this round, triggered Incantation Syntony Level +1. For each level of Incantation Syntony, all units on the field get Stress -1 (up to 9).
Cost 20Symphony of Synergy

Amplified Incantation Resonance effects.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 50/50
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Thorn Tiara when starting out. Only Resonance type disks will drop.
- Incantation Draw Limit +3. When triggering Incantation Resonance, Resonance Level +1. Upon reaching Resonance Level 3, a random ally gains [Preparation Support I].
Catalyst Incantations

Generates two rank 1 precast incantations for a target ally.
Cost 5
When triggering Incantation Resonance for the round, further raises the Resonance Level by 1.
Cost 6
For this round, triggered Incantation Resonance level +1. For each level of Incantation Resonance, all units on the field get Stress +1 (up to 9).
Cost 20Midas Touch

Buying your way out is an option.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 30/30
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Spewing Pouch x2 when starting out. Obtain 50 Goldfinch Coins whenever entering Shopping Time. Only Abundance type disks will drop.
- When entering battle, consume all Stimulus to obtain double the amount of Goldfinch Coins. At the start of the round, for every 100 Goldfinch Coins held, generate a rank 1 precast Aid incantation for a random ally (up to 5 incantations).
Catalyst Incantations

Consumes 100 Goldfinch Coins to inflict [Daze] on all enemies for 1 round.
Cost 0
Consumes 200 Goldfinch Coins to generate a precast special incantation [Golden Annihilation] that destroys enemies with low HP.
Cost 0
Lose 100 Goldfinch Coins. 75% chance to gain 150 Goldfinch Coins; 20% chance to gain 200 Goldfinch Coins; 5% chance to gain 500 Goldfinch Coins.
Cost 30Eager Hoarder

The more Artefacts, the merrier.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 60/60
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain Maze Chaperone when starting out. Obtain 1 random Common artefact whenever entering a Treasure Hunt node. Obtain 1 random Epic artefact whenever entering a Safe Zone. Recover 2 Stimulus whenever obtaining an artefact.
Catalyst Incantations

Generates a rank 1 precast Ald incantation for a target ally. For every 5 Epic artefacts in the layout, this effect triggers 1 additional time.
Cost 6
Generates a precast special incantation [Rhapsody] that causes all enemies to lose a portion of their max HP.
Cost 40
Gain 1 random artefact.
Cost 15Arcane Lantern

Dedicated ritual disk jockey.
- Initial Goldfinch Coins: 50
- Initial Stimulus/Max Stimulus: 60/60
- Initial Lineup Clamor Cap: 15
Catalyst Effects
- Gain 8 different Disks when starting out. Obtain 1 random Drive whenever entering a Rest Site or Safe Zone. Recover 3 Stimulus whenever obtaining a Disk.
- When entering battle, each Disk in the layout grants 1 effect from [Collection of Permanent Buffs] to all allies.
Catalyst Incantations

For every 5 Disks in the layout, generates a rank 1 precast Aid incantation for a target ally.
Cost 8
Each Disk in the layout grants 1 effect from Collection of Permanent Buffs to all allies.
Cost 25
For each Disk in the layout, apply Stress -1 on the target.
Cost 15Silver Compass

The treasures location, as indicated by the compass.
- Initial Goldfinch Coins 50
- Initial Stimulus/Max Stimulus 30/30
- Initial Lineup Clamor Cap 15
Catalyst Effects
- Treasure Hunts and Treasure Troves are always shown on the map. Obtain 5 Dusty Treasure Chests when starting out. Gain 50 Goldfinch Coins whenever a Treasure Chest is opened. Whenever entering a Treasure Hunt/Treasure Trove, obtain an Dusty Treasure Chest/Key of the Dead. Whenever entering a Safe Zone, obtain a Treasure Map Set.
- When entering battle, for each Treasure Chest, generate a rank 1 Aid incantation for a random ally.
Catalyst Incantations

Illuminate a path in this area.
Cost 5
Transform any combination of 2 random non-Treasure Trove or non-Impending Crisis path nodes into Treasure Troves.
Cost 10
Gain 1 Dusty Treasure Chest.
Cost 10Rationality Loupe

Explore the limits of the mind.
- Initial Goldfinch Coins 50
- Initial Stimulus/Max Stimulus 40/40
- Initial Lineup Clamor Cap 15
Catalyst Effects
At the start of the round, generate a rank 1 precast Aid incantation for all allies with Stress at or below 30. At the start of the round, allies with Stress is above 30 gain 1 stack of [Conviction]. After any unit takes an action, if an ally is in Focus, immediately cast their ultimate (triggers only once per character per round).
Catalyst Incantations

Apply Stress -10 on the target enemy.
Cost 10
Grant Focus Chance +100% to the target character for this round, then the character gets Stress Increased to the maximum.
Cost 20
Deployed characters get current Stress -20%.
Cost 15