Effect List
Type
Anticipation - Support I
Special At the start of the next round, generate own rank 1 precast Aid incantation (undispellable).
Anticipation - Precast
Special At the start of the next round, generate 1 of own rank 1 precast incantations (stackable, undispellable).
Anticipation - Support II
Special At the start of the next round, generate own rank 2 precast Aid incantation (undispellable).
Array
General Battlefield effect. Continuously affects characters on the field (only one type of array can exist at a time, whether on the allied or enemy side).
Assassination
General For every 100 points of Critical Technique the attacker has more than the target, the attack gains an additional Final DMG Dealt +5%.
Awake
Neg Status Stress-up Resistance +10% for 1 round (stackable).
Blind
Neg Status DMG Bonus -30% when attacking 1 target.
Bloodtithe
General Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Burn
Neg Status Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Ceremonious: Critical DMG
Pos Status Ultimate Critical DMG +3%, up to 100 stacks. Removes upon trigger. Undispellable.
Ceremonious: Ultimate Might
Pos Status Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
Ceremonious
Special Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
Confusion
Neg Status Critical Resist -25% (can stack; each stack is timed independently).
Concealment
Pos Status Dodges Reality DMG dealt by non-Ultimate attacks.
Continuous Action I
Pos Status AP +1
Corrode
Neg Status When a round ends, takes Genesis DMG based on the carrier’s current HP.
Cure
Pos Status When a round starts, restores HP based on the caster’s ATK.
Daze
Control Cannot act
Disarm
Control Cannot cast Attack-type incantations.
Disconcert
Neg Status Cannot gain Moxie.
Disease
Neg Status Healing Taken -5%
Dynamo
Special A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Empower Incantation II
Pos Status When a round begins, 2 random incantations gain +1 star.
Empower Incantation I
Pos Status When a round begins, a random incantation gains +1 star.
Fading - Regen
Special At the start of the round, lose 1 stack of
[Regen]
(stackable, undispellable). Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
Fading Schemed
Special At the end of the round, lose 1 stack of
[Schemed]
(stackable, undispellable). Schemed
Pos Status
When triggering an extra action, DMG Dealt +5% (up to 50 stacks, undispellable).
Fading - Unsparing
Special At the end of the round, lose 1 stack of
[Unsparing]
(stackable, undispellable). Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
Flinch
Neg Status DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
Force Field
Definition The holder is granting effects to the relevant characters. Disappears on death.
Fracture I
Neg Status When attacked, takes additional (the user’s ATK x20%) Genesis DMG.
Fragility
Neg Status When attacked, DMG Taken Reduction -50% (-1 stack after trigger).
Freeze
Control Cannot act. Dispels the effect after taking Mental DMG attack.
Fracture II
Neg Status When being attacked, take an additional (the user’s ATK x50%) Genesis DMG.
Frostbite
Neg Status Becomes
[Freeze]
after accumulating 5 stacks. Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
Gash
Neg Status When attacked, take additional (own ATK x20%) Genesis DMG.
Glean
Pos Status Genesis DMG Dealt +5% (up to 50 stacks, undispellable).
Icebound
Definition The incantation cannot be cast or moved.
Immunity
Pos Status Immune to [Stats Down], [Neg Status], and [Control] statuses.
Impromptu Incantation
General 1-target attack. Deals 200% Mental DMG to a random enemy, and this attack deals an additional X% Mental DMG, where X is equal to (the total points of Inspiration granted to Impromptu Incantation x 15); if Impromptu Incantation has at least 3/6/12/20 points of Inspiration, Impromptu Incantation gains attack instances +1/2/3/5 (Impromptu Incantation’s damage calculation is based on the average stats of all allies).
Incantation Bullet
Pos Status When attacking, Incantation Might +25%.
Incorporeal
Pos Status Dodge 1 attack (-1 stack after trigger).
Inspiration
General For every 1 Eureka consumed, accumulate 1 point of [Inspiration].
At the start of each round, randomly distribute Inspiration points onto basic incantations (each incantation may receive up to 5 points of Inspiration, and at the end of the round, the points of Inspiration on unused incantations are cleared).
When actively casting an incantation with [Inspiration] points on it, add an
[Impromptu Incantation]
to the end of the spell queue, and all Inspiration points on these casted incantations will be granted to the Impromptu Incantation
1-target attack. Deals 200% Mental DMG to a random enemy, and this attack deals an additional X% Mental DMG, where X is equal to (the total points of Inspiration granted to Impromptu Incantation x 15); if Impromptu Incantation has at least 3/6/12/20 points of Inspiration, Impromptu Incantation gains attack instances +1/2/3/5 (Impromptu Incantation’s damage calculation is based on the average stats of all allies).
[Impromptu Incantation]
. Impromptu Incantation
1-target attack. Deals 200% Mental DMG to a random enemy, and this attack deals an additional X% Mental DMG, where X is equal to (the total points of Inspiration granted to Impromptu Incantation x 15); if Impromptu Incantation has at least 3/6/12/20 points of Inspiration, Impromptu Incantation gains attack instances +1/2/3/5 (Impromptu Incantation’s damage calculation is based on the average stats of all allies).
Lucky
Pos Status Critical Rate +5%, Critical DMG +5% (up to 50 stacks, undispellable).
Mis-aim
Neg Status DMG Bonus -30% when attacking multiple targets.
Moribund
General Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
Moxie Guard
Pos Status Gains immunity to Moxie reduction.
Nasty Wound
Neg Status Healing Taken -50%.
Nightmare
Control Cannot act. Dispels the effect after taking any attack.
Passion Drain
Neg Status After being attacked, the attacker gains Moxie +1 (-1 stack after trigger).
Petrify
Control Cannot act. Dispels the effect after taking Reality DMG attack.
Poison
Neg Status At the end of a round, takes Genesis DMG based on the caster’s ATK. Can stack.
Pollution
Neg Status After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Power Burst
Pos Status DMG Bonus +25% when attacking (-1 stack after trigger).
Precast Incantation
General A [Precast Incantation] is regarded as an incantation of the same name. At the end of the round, all unused [Precast Incantation] are removed.
Preignition
Pos Status Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Pulsing Field Lv.1
General All allies gain DMG Bonus +15% for 3 rounds.
Pulsing Field Lv.2
General All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
Pulsing Field Lv.3
General All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
Pulsing Field
General At the start of the round, Pulsing Field upgrades based on the
[Dynamo]
transferred into it. At 50+, upgrades into Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field Lv.2]
. At 120+, upgrades into Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]
. When Pulsing Field disappears, all Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
[Dynamo]
transferred into it are also cleared. Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Reflect
Counter Deals Genesis DMG to the enemy when the caster is attacked.
Regen
Pos Status At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
Retribution
General Deals DMG based on 20% of the user’s Max HP instead of ATK.
Rigidity
Neg Status When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
Rousing Morale
Pos Status DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
Scalding
Neg Status At the end of the round, characters with affected incantations lose (Current HP x10%) HP.
Scared
Neg Status Increases Mental DMG taken by 25% (-1 stack after triggering).
Schemed
Pos Status When triggering an extra action, DMG Dealt +5% (up to 50 stacks, undispellable).
Seal
Control Cannot use Ultimate.
Self-healing
Pos Status At the start of the round, recover the holder’s Missing HP.
Shield
Shield Blocks certain DMG for a certain duration.
Silence
Control Cannot cast Buff, Debuff, Heal, or Counter-type incantations.
Sluggish
Neg Status DMG Bonus -5% (stackable up to 50 times, undispellable).
Sturdiness
Pos Status When attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Taunt
Counter Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
Thorny
Counter Reflect (own ATK x15%) Genesis DMG (up to 50 stacks, undispellable).
Unsparing
Pos Status DMG Dealt +5% (up to 50 stacks, undispellable).
Variable
Definition At the end of the round, the incantation changes to a random incantation of a random rank.
Weakness
Neg Status DMG Bonus -25% when attacking (reduced by 1 stack on trigger).
Weal
Pos Status DMG Taken Reduction +5% (stackable up to 50 times, undispellable).