Rhapsody of the Moon
Table of Contents
Suite of the Moon
Before embarking on your exploration, you can visit the Suite of the Moon panel and choose from a variety of “Omen” modifiers. These modifiers add challenges to your gameplay, with each one increasing the current “Indulgence” value. The “Indulgence” value serves as an indicator for the difficulty level of your playthrough. Depending on this value, you may see changes in the appearance of the moon, with each moon phase representing a different difficulty bracket that adds even more dangerous effects to your playthrough.

Phases of the Moon
There are five difficulty brackets, or phases of the moon, determined by the current Indulgence value:
Misperception
- Low chance of increasing Stress at the start of the round. Very low chance of triggering Sudden Disaster.
- Clear Vision.
- Shard of Shadow gain +20%.
Illusory Sounds
- Low chance of increasing Stress at the start of the round.
- Low chance of triggering Sudden Disaster.
- Limited Vision.
- Shard of Shadow gain +20%.
- Enemy Control Resilience +20%.
Illusory Sight
- Moderate chance of increasing Stress at the start of the round.
- Moderate chance of triggering Sudden Disaster.
- Reduced Vision.
- Shard of Shadow gain +50%.
- Enemy Control Resilience +30%.
Illusory Touch
- High chance of increasing Stress at the start of the round.
- High chance of triggering Sudden Disaster.
- Majorly obstructed Vision.
- Shard of Shadow gain +100%.
- Enemy Control Resilience +50%.
Delirium
- High chance of significantly increasing Stress at the start of the round.
- Guaranteed to trigger Sudden Disaster.
- Severely obstructed Vision.
- Shard of Shadow gain +200%.
- Enemy Control Resistance +100%.
- Deployed characters get a decrease in Focus Chance.
After completing an exploration, you will receive Shards of Shadow. These shards can be used to unlock new Catalyst incantations, Instinct buffs, or reset the cooldowns of certain Instinct buffs. If the Indulgence value is at 0, the Suite of the Moon will become inactive and no effects from Indulgence will impact you. You will also no longer be able to obtain Shards of Shadow.
As the difficulty bracket of the Suite of the Moon increases, you’ll be able to activate “Instinct” effects. By tapping on the broken mirror shards surrounding the image of the moon, a variety of Instincts can be chosen. The higher the difficulty bracket, the more Instincts can be activated, and the stronger their effects will be.

After activating Instincts and clearing the second area, some of the Instincts will go into cooldown. Each time you clear the second area, or each area after that, these cooldowns are reduced by one round. Alternatively, you can use Shards of Shadow to instantly refresh the cooldowns.
Stress in battle
After loading up the expansion, your characters will display a Stress meter while exploring. Actions taken during exploration will affect their Stress levels, which in turn will affect their behavior on the battlefield.
Enemies also have Stress levels. The higher an enemy’s stress, the more dangerous they become.
Changes in stress
- When an enemy leaves the battlefield, get Stress 5 for self.
- When defeating an enemy, get Stress -10 for self.
- When another ally dies, get Stress +25 for self.
Vigilance and Disorder
- When at low Stress, chance to trigger Vigilance Behaviors associated with the unit’s Afflatus.
- When at low Stress, chance to trigger Disorder Behaviors associated with the unit’s Afflatus.
Focus and Meltdown
- When Stress reaches 50, trigger the unit’s Focus Behaviors or Meltdown Behaviors.
Stress behaviors
Notice!
The data is continuously updated, and the following content may not be
final.
Afflatus
Name | Behavior |
---|---|
Intellect | Will not trigger Vigilance or Disorder. |
Spirit | When Vigilance is triggered, decrease the Stress of a random enemy. When Disorder is triggered, increase Stress on self. |
Star | When Vigilance is triggered, inflict [Confusion] on the enemy.Confusion Neg Status Critical Resist 25% (can stack; each stack is timed independently). When Disorder is triggered, get [Confusion] and shift forward.Confusion Neg Status Critical Resist 25% (can stack; each stack is timed independently). |
Mineral | When Vigilance is triggered, grant the ally with the lowest HP a protective positive status. When Disorder is triggered, inflict Weakness on a random ally. |
Beast | When Vigilance is triggered, attack with own Skill 1. When Disorder is triggered, after attacking with own Skill 1, suffer the [Daze] status.Daze Control Cannot act. |
Plant | When Vigilance is triggered, grant allies a protective positive status. When Disorder is triggered, inflict Neg Status on allies. |
Race
Name | Behavior |
---|---|
Arcanist | In battle, when reaching a certain Stress threshold, there’s a low chance to trigger Focus, and a high chance to trigger Meltdown. |
Awakened | At the start of the round, if HP is above 50%, get a massive increase to Focus Chance. At the start of the round, if HP is below 50%, get a massive increase to Meltdown Chance. |
Mixed | In battle, when reaching a certain Stress threshold, the chance of triggering either Focus or Meltdown become 50%/50%. In battle, when getting an increase in Stress, that Stress increase gets a Change in Value +50%. |
Infected | When taking a hit, if Focus is triggered, copy positive statuses to a random ally. When taking a hit, if Meltdown is triggered, copy negative statuses to a random ally. |
Beyond | When Stress increases or decreases in battle, that Stress value gets a Change in Value -50%. |
Human | In battle, when getting a decrease in Stress, that Stress value gets a Change in Value +100%. |
Characteristic
Name | Behavior |
---|---|
Burn | When Focus is triggered, inflict multiple stacks of [Burn] on all enemies.Burn Neg Status Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered). When Meltdown is triggered, inflict multiple stacks of [Burn] on all allies.Burn Neg Status Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered). |
Burst DMG | When Focus is triggered, significantly increase the next attack’s damage. When Meltdown is triggered, significantly decrease the next attack’s damage. |
Control | When Focus is triggered, inflict [Daze] on a random enemy.Daze Control Cannot act. When Meltdown is triggered, suffer [Daze] .Daze Control Cannot act. |
Debuff | When Focus is triggered, inflict multiple negative statuses on all enemies. When Meltdown is triggered, inflict multiple negative statuses on all allies. |
DEF | When Focus is triggered, gain multiple stacks of [Sturdiness] .Sturdiness Pos Status When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger). When Meltdown is triggered, suffer multiple stacks of [FRAGILITY] .FRAGILITY Neg Status DMG Taken +10%, stacks up to 10 times. |
Dispeller | When Focus is triggered, dispel all positive statuses on all enemies. When Meltdown is triggered, dispel all positive statuses on all allies. |
DPS | When Focus is triggered, gain multiple stacks of [Rousing Morale] .Rousing Morale Pos Status DMG Bonus +50% when attacking (reduced by 1 stack on trigger). When Meltdown is triggered, suffer multiple stacks of [Weakness] .Weakness Neg Status DMG Bonus -25% when attacking (reduced by 1 stack on trigger). |
Extra Action | When Focus is triggered, attack with own Skill 1. When Meltdown is triggered, suffer the [Cognitive Meltdown] status. |
Follow-up Attack | When Focus is triggered, attack with own skill 1. When Meltdown is triggered, suffer the [Cognitive Meltdown] status. |
Heal | When Focus is triggered, heals the ally with lowest HP. When Meltdown is triggered, significantly decreases Healing Taken by the ally with the lowest HP. |
HP Sacrifice | When Focus is triggered, lose (Current HP x50%) HP and gain multiple stacks of [Moribund] .Moribund Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable). When Meltdown is triggered, lose (Current HP x80%) HP. |
Immunity | When Focus is triggered, grant [Immunity] to allies.Immunity Pos Status Immune to [Stats Down], [Neg Status], and [Control] statuses. When Meltdown is triggered, grant [Immunity] to enemies.Immunity Pos Status Immune to [Stats Down], [Neg Status], and [Control] statuses. |
Poison | When Focus is triggered, inflict multiple instances of [Poison] on enemies.Poison Neg Status At the end of a round, takes Genesis DMG based on the casters ATK. Can stack. When Meltdown is triggered, inflict multiple instances of [Poison] on allies.Poison Neg Status At the end of a round, takes Genesis DMG based on the casters ATK. Can stack. |
Purify | When Focus is triggered, dispel all negative statuses from allies. When Meltdown is triggered, dispel all negative statuses from enemies. |
Reaper | When Focus is triggered, gain [Perseverant]. When Meltdown is triggered, suffer [Perplexed]. |
Riposte | When Focus is triggered, attack with own Skill 2. When Meltdown is triggered, suffer the [Cognitive Meltdown] status. |
Self-healing | When Focus is triggered, recover (Max HP x100%) HP. When Meltdown is triggered, lose (Current HP x50%) HP. |
Shield | When Focus is triggered, all allies gain a [Shield] with massive HP.Shield Shield Blocks certain DMG for a certain duration. When Meltdown is triggered, all enemies gain a [Shield] with massive HP.Shield Shield Blocks certain DMG for a certain duration. |
Shift | When Focus is triggered, gain immunity to control shift effects and dispel all negative statuses on all allies. When Meltdown is triggered, gain immunity to control shifts and dispel all positive statuses on all allies. |
Support | When Focus is triggered, grant multiple positive statuses to all allies. When Meltdown is triggered, grant multiple positive statuses to all enemies. |
Nasty Wound | When Focus is triggered, inflict [Nasty Wound] on enemies.Nasty Wound Neg Status Healing Taken -50%. When Meltdown is triggered, inflict [Nasty Wound] on allies.Nasty Wound Neg Status Healing Taken -50%. |
Character
Name | Behavior |
---|---|
Isolde | When Focus is triggered, gain [Heat] .Heat Special Converted from [Burn] stacks.Burn Neg Status Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered). When Meltdown is triggered, cast an ultimate. When Focus or Meltdown is triggered, and if Kakania is on the field, decrease Stress on all allies, |
Kakania | When another ally triggers Meltdown, get a decrease in Stress on self; and if Isolde is present, get a further decrease in Stress. When Meltdown is triggered, remove all [Empathy] .Empathy Special Enhances Kakania’s incantations. Records Kakania’s damage taken. |
Lucy | When Focus is triggered, gain multiple stacks of [Dynamo] ; if an Awakened character is present, gain AP +1 on the next round.Dynamo Special A product of technology used for meticulous machinery (up to 30 stacks, undispellable). When Meltdown is triggered, lose all [Dynamo] and cannot gain Dynamo Special A product of technology used for meticulous machinery (up to 30 stacks, undispellable). [Dynamo] for 1 round.Dynamo Special A product of technology used for meticulous machinery (up to 30 stacks, undispellable). |
Semmelweis | After Focus or Meltdown is triggered, gain [Echoes of Life]. |
Sotheby | When Focus is triggered, all allies get [Poison Flask]. When Meltdown is triggered, all enemies get [Poison Flask]. |
Tuesday | In battle, when an enemy gets an increase in Stress or when an ally gets a decrease in Stress, the effect is enhanced. When Focus is triggered, all characters gain multiple stacks of [Composure]. When Meltdown is triggered, all characters suffer multiple stacks of [Agitation]. |
Lorelei | When Focus is triggered, significantly decrease the Stress of all characters. When Meltdown is triggered, significantly increase the Stress of all characters. |
Matilda | When Focus is triggered, all allies get a Critical Rate increase; if Sonetto is on the field, get an additional Critical Rate increase. When Meltdown is triggered, all allies get a Critical Rate decrease. |
Sonetto | When Focus is triggered, all allies gain massive DMG Bonus and DMG Taken Reduction, and Matilda gets a decrease in current Stress. When Meltdown is triggered, suffer [Disarm] , and Matilda gets an increase in current Stress.Disarm Control Cannot cast Attack-type incantations. |
Ms.Radio | When Focus is triggered, all allies gain [Surpassing Excellence]. When Meltdown is triggered, all allies get Moxie -5 and [Disconcert] .Disconcert Neg Status Cannot gain Moxie. |
APPLe | When Focus is triggered, all allies gain multiple stacks of [Vampyric] .Vampyric Pos Status Leech Rate +10% (-1 stack after trigger) When Meltdown is triggered, enter the [Heal Suppression] status. |
Barbara | At the start of the round, if in the [Nightmare] status, lose a certain amount of HP; if there’s a doctor or a character with knowledge of music on the team, get a decrease in Stress on self instead.Nightmare Control Cannot act. Dispels the effect after taking any attack. When Focus is triggered, all enemies suffer [Nightmare] .Nightmare Control Cannot act. Dispels the effect after taking any attack. When Meltdown is triggered, self suffers [Nightmare] .Nightmare Control Cannot act. Dispels the effect after taking any attack. |
Regulus | When Focus is triggered, all allies gain [Riot and Roll] .Riot and Roll Pos Status Dodges any non-Ultimate attacks. Dispels the effect after the caster takes action. When Meltdown is triggered, enter the [Taunt] status.Taunt Counter Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks. |
Lilya | When Focus is triggered, attack all enemies with a follow-up. When Meltdown is triggered, suffer [Mind Meltdown]. |
Medicine Pocket | When Focus is triggered, a random enemy suffers [Daze] .Daze Control Cannot act. When Meltdown is triggered, a random ally suffers [Daze] .Daze Control Cannot act. |
Mesmer Jr. | When an ally triggers a Meltdown, the ally gains [Composure]. At the start of the round, if an Awakened ally is present, get an increase in chance of Stress for self. When Focus is triggered, inflict [Paralyze] on all enemies.Paralyze Neg Status When there are 2 stacks, turns into [Daze] status or extends the duration of existing Daze Control Cannot act. [Daze] status for 1 round.Daze Control Cannot act. When Meltdown is triggered, all allies suffer [Fear]. |