Eternity








Reality
Arcanist
Version 1.0
DPS
Nasty Wound
An arcanist’s work exhibited in the 1990s for over a century. Completed in winter, on December 25. First exhibited in Exeter, USA, the exhibit was later displayed all over America.
Medium
Blue Blood
Afflatus
Everlasting Tridacninae [Mineral] Sale of Magical Items
Fragrance note
Aquatic - Sea Water, Basil, Patchouli, Ambergris
Dimensions
74 4/5x22 21/25x16 9/25 in.




Table of Contents
Arcane Skills
Vigor Handbag




1-target attack. The caster suffers Current HP -10% and deals 200% Reality DMG. Inflicts 1 round of [Nasty Wound] on the target.
Nasty Wound
Neg Status
Healing Taken -50%.

She has seen too much.




1-target attack. The caster suffers Current HP -10% and deals 300% Reality DMG. Inflicts 1 round of [Nasty Wound] on the target.
Nasty Wound
Neg Status
Healing Taken -50%.

She has seen too much, even more than what you can understand.




1-target attack. The caster suffers Current HP -10% and deals 500% Reality DMG. Inflicts 1 round of [Nasty Wound] on the target.
Nasty Wound
Neg Status
Healing Taken -50%.

She has seen too much, including, of course, the history of purses.

Vintage Handfan




Mass attack. HP -(current HP x10%) and deals 160% Reality DMG to 2 enemies.

Experience is our teacher.




Mass attack. HP -(current HP x10%) and deals 240% Reality DMG to 2 enemies.

Experience is our teacher. Listen, read, and learn.




Mass attack. HP -(current HP x10%) and deals 400% Reality DMG to 2 enemies.

Experience is our teacher, and the best self-defense.

Anecdotes in Exeter

Mass attack. Deals 300% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.

People tried every means to find clues about her, for some cocktail made with blue blood, and immortality.

Inheritance
Solitude for 100 years

Insight 1
Immune to [Bleed] , [Corrode] , and [Poison] . At the start of each round, gains 1 stack of [Blood of Longevity] : Deals 3% increased DMG and DMG recovery increases by 3% (cannot be dispelled, and the effect is stackable up to 5 times).
Bleed
Neg Status
After action, takes (the casters ATK 100%) Genesis DMG.
Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Blood of Longevity
Pos Status
Minor increase to DMG Bonus and DMG Heal.

Insight 2
DMG Dealt +8% when the caster enters battle.

Insight 3
Enhanced [Blood of Longevity] effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to [Blood of Immortality] .
Blood of Longevity
Pos Status
Minor increase to DMG Bonus and DMG Heal.
Blood of Immortality
Pos Status
DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
Portray
Lv. 1:Anecdotes in Exeter’s effect changes to: deals 350% Reality DMG.
Lv. 2: Vigor Handbag’s effect changes to: at 1/2/3 stars, deals 220/330/550% Reality DMG.
Lv. 3: Vintage Handfan’s effect changes to: at 1/2/3 stars, deals 180/270/450% Reality DMG.
Lv. 4: Anecdotes in Exeter’s effect changes to: Leech Rate +60%.
Lv. 5: Anecdotes in Exeter’s effect changes to: deals 400% Reality DMG.
Resonance
Maximum stats
Level:
Insight:



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Euphoria


Unlock Material
Epiphany I
Stats
HP
+130
ATK
+30
Reality DEF
+15
Mental DEF
+8
Genesis DMG Bonus
+5%
Level up require:
x 195
Material
After attacking, consume (their own Max HP x10%) HP from all allies to deal an additional (the team’s combined Max HP x7%) Genesis DMG to the target; if an ally’s HP is already below 50%, that ally does not lose HP this way.
Epiphany II
Stats
HP
+260
ATK
+48
Reality DEF
+22
Mental DEF
+18
Genesis DMG Bonus
+7.5%
Level up require:
x 446
Material
When entering battle, grant (Eternity’s Max HP x5%) Max HP to other allies.
Epiphany III
Stats
HP
+390
ATK
+66
Reality DEF
+34
Mental DEF
+28
Genesis DMG Bonus
+10%
Level up require:
x 776
Material
At the start of the round, for every 10% missing Max HP on an ally, grant DMG Taken -5% to that ally, stacking up to 25%.
Epiphany IIII
Stats
HP
+605
ATK
+101
Reality DEF
+57
Mental DEF
+48
Genesis DMG Bonus
+10%
Level up require:
x 1.811k
Material
When an ally attacks, for every 10% Missing Max HP the ally has, the ally gains Critical Rate +4% and Critical DMG +6% (stacks up to 5 times); if the ally’s HP is below 50%, then the ally’s excess Critical Rate is converted to Critical DMG.”