Eternity

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afflatus mineral
damage type reality
Reality
Arcanist
Version 1.0
DPS
Nasty Wound
An arcanist’s work exhibited in the 1990s for over a century. Completed in winter, on December 25. First exhibited in Exeter, USA, the exhibit was later displayed all over America.
Medium
Blue Blood
Afflatus
Everlasting Tridacninae [Mineral] Sale of Magical Items
Fragrance note
Aquatic - Sea Water, Basil, Patchouli, Ambergris
Dimensions
74 4/5x22 21/25x16 9/25in.
signature
portrait
chibi Chibi
udimo Udimo

Table of Contents

Profile

Vigor Handbag
skill-1
lv-star icon
lv-unstar icon
lv-unstar icon
1-target attack. Loses (Current HP x10%) HP and deals 200% Reality DMG. Inflicts
[Nasty Wound]

Nasty Wound

Neg Status

Healing Taken -50%.
for 1 round on the target hit.
note icon
She has seen too much.
attr-debuff icon
lv-star icon
lv-star icon
lv-unstar icon
1-target attack. Loses (Current HP x10%) HP and deals 300% Reality DMG. Inflicts
[Nasty Wound]

Nasty Wound

Neg Status

Healing Taken -50%.
for 1 round on the target hit.
note icon
She has seen too much, even more than what you can understand.
attr-debuff icon
lv-star icon
lv-star icon
lv-star icon
1-target attack. Loses (Current HP x10%) HP and deals 500% Reality DMG. Inflicts
[Nasty Wound]

Nasty Wound

Neg Status

Healing Taken -50%.
for 1 round on the target hit.
note icon
She has seen too much, including, of course, the history of purses.
attr-debuff icon
Vintage Handfan
skill-2
lv-star icon
lv-unstar icon
lv-unstar icon
Mass attack. HP -(current HP x10%) and deals 160% Reality DMG to 2 enemies.
note icon
Experience is our teacher.
attr-attack icon
lv-star icon
lv-star icon
lv-unstar icon
Mass attack. HP -(current HP x10%) and deals 240% Reality DMG to 2 enemies.
note icon
Experience is our teacher. Listen, read, and learn.
attr-attack icon
lv-star icon
lv-star icon
lv-star icon
Mass attack. HP -(current HP x10%) and deals 400% Reality DMG to 2 enemies.
note icon
Experience is our teacher, and the best self-defense.
attr-attack icon
Anecdotes in Exeter
ultimate
Mass attack. Deals 300% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.
note icon
People tried every means to find clues about her, for some cocktail made with blue blood, and immortality.
attr-attack icon
Solitude for 100 years
insight-1 icon
Insight 1
Immune to
[Bleed]

Bleed

Neg Status

After action, takes (the casters ATK 100%) Genesis DMG.
,
[Corrode]

Corrode

Neg Status

When a round ends, takes Genesis DMG based on the carrier’s current HP.
, and
[Poison]

Poison

Neg Status

At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
. At the start of each round, gains 1 stack of
[Blood of Longevity]

Blood of Longevity

Pos Status

Minor increase to DMG Bonus and DMG Heal.
: Deals 3% increased damage and damage recovery increases by 3% (cannot be dispelled, and the effect is stackable up to 5 times).
insight-2 icon
Insight 2
DMG Dealt +8% when the caster enters battle.
insight-3 icon
Insight 3
Enhanced
[Blood of Longevity]

Blood of Longevity

Pos Status

Minor increase to DMG Bonus and DMG Heal.
effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
.
Lv. 1:
Anecdotes in Exeter: Reality DMG increased to 350%.
Lv. 2:
Vigor Handbag: At Incantation rank 1/2/3, Reality DMG increased to 220/330/550%.
Lv. 3:
Vintage Handfan’s effect changes to: at 1/2/3 stars, deals 180/270/450% Reality DMG.
Lv. 4:
Anecdotes in Exeter’s effect changes to: Leech Rate +60%.
Lv. 5:
Anecdotes in Exeter: Reality DMG increased to 400%.

Epiphany I

Stats

HP

+130

ATK

+30

Reality DEF

+15

Mental DEF

+8

Genesis DMG Bonus

+5%

Total materials needed to reach:

After attacking, consume (their own Max HP x10%) HP from all allies to deal an additional (the team’s combined Max HP x7%) Genesis DMG to the target; if an ally’s HP is already below 50%, that ally does not lose HP this way.

Epiphany II

Stats

HP

+260

ATK

+48

Reality DEF

+22

Mental DEF

+18

Genesis DMG Bonus

+7.5%

Total materials needed to reach:

When entering battle, grant (Eternity’s Max HP x5%) Max HP to other allies.

Epiphany III

Stats

HP

+390

ATK

+66

Reality DEF

+34

Mental DEF

+28

Genesis DMG Bonus

+10%

Total materials needed to reach:

At the start of the round, for every 10% missing Max HP on an ally, grant DMG Taken -5% to that ally, stacking up to 25%.

Epiphany IV

Stats

HP

+605

ATK

+101

Reality DEF

+57

Mental DEF

+48

Genesis DMG Bonus

+10%

Total materials needed to reach:

When an ally attacks, for every 10% Missing Max HP the ally has, the ally gains Critical Rate +4% and Critical DMG +6% (stacks up to 5 times); if the ally’s HP is below 50%, then the ally’s excess Critical Rate is converted to Critical DMG.

Epiphany I

Stats

HP

+130

ATK

+30

Reality DEF

+15

Mental DEF

+8

Genesis DMG Bonus

+5%

Total materials needed to reach:

Whenever an ally loses HP, accumulate points of
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
. When entering battle, gain
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
.
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
Enhancement: At the start of the round, consume all allies’ (Current HP x20%) HP; if there are 10/20/30 Bloodtithe points, consume them to upgrade
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
; at rank I/II/III,
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
grants Max HP +10/30/60%, and ATK +50/70/120 for every 1000 Max HP owned.

Epiphany II

Stats

HP

+260

ATK

+48

Reality DEF

+22

Mental DEF

+18

Genesis DMG Bonus

+7.5%

Total materials needed to reach:

When
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
reaches rank II, Vigor Handbag Vintage Handfan grants Moxie +1.

Epiphany III

Stats

HP

+390

ATK

+66

Reality DEF

+34

Mental DEF

+28

Genesis DMG Bonus

+10%

Total materials needed to reach:

When
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
reaches rank III, Anecdotes in Exeter guarantees a critical hit and deals an additional (basic Reality DMG x100%) Reality DMG.

Epiphany IV

Stats

HP

+605

ATK

+101

Reality DEF

+57

Mental DEF

+48

Genesis DMG Bonus

+10%

Total materials needed to reach:

At the start of the round, if
[Blood of Immortality]

Blood of Immortality

Pos Status

DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
is at rank III, consumes 10
[Bloodtithe]

Bloodtithe

Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
points to cast Anecdotes in Exeter.

Resonance

Maximum stats

Level:

Insight:

resonance-board
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Overview

Materials