Epiphany I
Total materials needed to reach:
At the start of the round, if not under a
[Pulsing Field] At the start of the round, upgrades based on
[Dynamo] transferred: 50+ upgrades to
[Pulsing Field Lv.2] All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
, 120+ upgrades to
[Pulsing Field Lv.3] All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When removed, transferred
[Dynamo] is also cleared.
of any level, deploy
[Pulsing Field Lv.1] All allies gain DMG Bonus +15% for 3 rounds.
. After this unit takes an action, gain
10 stacks of
[Dynamo] A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
. At the end of the round, transfer up to
20 stacks of
[Dynamo] A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
into the
[Pulsing Field] At the start of the round, upgrades based on
[Dynamo] transferred: 50+ upgrades to
[Pulsing Field Lv.2] All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
, 120+ upgrades to
[Pulsing Field Lv.3] All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When removed, transferred
[Dynamo] is also cleared.
.
Epiphany II
Total materials needed to reach:
At the start of each round, plant
1 [Honey Fungus] Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, inflicting 2 stacks of
[Vulnerability] When attacked, DMG Taken Reduction -25% (-1 stack after trigger).
on all enemies.
and
1 [Ghost Fungus] Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, granting 2 stacks of
[Discernment] Critical DMG +40% (-1 stack when scoring a critical hit with an incantation).
on all allies.
.
Epiphany III
Total materials needed to reach:
When entering battle, gain
10 stacks of
[Dynamo] A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
.
Epiphany IV
Total materials needed to reach:
When casting a rank 1/2/3 [Protection to the Body] or [Stimulus to the Mind], the Current HP loss effect is reduced by a flat 10%.
[Stimulus to the Mind]: [Shield] duration +1 round. If a target already has a Shield, the new Shield value is stacked on top of the existing Shield, up to a maximum Shield value of (Max HP x60%) HP.
Gain
[Amplified Surge] When a mushroom is under a
[Pulsing Field Lv.2] All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
or
[Pulsing Field Lv.3] All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
, the mushroom instantly matures at the start of the round.
. When a mushroom matures, a
[Stacked Shield] Additionally grants a Shield equal to a rank 2 [Stimulus to the Mind] to all allies; and if a target is already holding a Shield, the value of this Shield is stacked on top of that target’s existing Shield, up to a maximum Shield value of (own Max HP x60%) HP.
is triggered.
Epiphany I
Total materials needed to reach:
Whenever an ally loses HP, accumulate points of
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
.
The ultimate no longer grants Eureka to other allies, and instead grants
6 points of
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
.
At the end of the round, if
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
is at
5 or higher, for every
1 mushroom, recover (the target’s Missing HP x
8%) HP to other allies, this effect can critically hit.
Epiphany II
Total materials needed to reach:
When casting a basic incantation, lose an additional (own current HP x15%) HP, and the corresponding planted mushrooms is increased to 2.
[Stimulus to the Mind] is now changed to a healing incantation, changing its effect from granting Shields to all allies to recovering HP equal to the Shield’s value to all allies.
When casting
[Stimulus to the Mind], consume
2 points of
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
to grant Healing Done
+30% to that action; and if own HP is below
50%, grant additional Healing Done
+30% to that action.
Epiphany III
Total materials needed to reach:
When casting a basic incantation, if the mushrooms are maxed out, consume an additional 10% Current HP from all allies to grow all mushrooms 1 time.
This unit gains Healing Taken +20%.
Epiphany IV
Total materials needed to reach:
When a mushroom matures, accumulate
1 point of
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
and recover (the target’s Missing HP x
20%) HP to all allies, this effect can critically hit.
At the start of the round, if
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
is at
15 or higher, consume
1 point of
[Bloodtithe] Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
and recover (the target’s Missing HP x
20%) HP to all allies.