Medicine Pocket








Mental
Arcanist
Version 1.0
Heal
Debuff
Control
An arcanist’s work. Exhibited in the 1990s for 18 years. Completed in winter, on November 24. First exhibited in Utah, USA, and then moved to the Laplace Scientific Computing Center.
Medium
Bell
Afflatus
Ringing Beast [Beast] Drug Tester
Fragrance note
Woody - Incense, White Flower, Resin, Musk
Dimensions
70 15/32x21 17/64x11 13/16in.




Table of Contents
Arcane Skills
Inherent Habit




1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them 'mad kid'.




1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them 'mad kid' or other similar nicknames.




1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them 'mad kid' and, of course, it still doesn't sound as mad as they are.

Alchemy Ware




Mass healing. Grants HP +(the caster’s ATK x80%) and 1 stack of [Sturdiness] to all allies.
Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

This thing can only be stored in a special ware.




Mass healing. Grants HP +(the caster’s ATK x120%) and 1 stack of [Sturdiness] to all allies.
Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

This thing can only be stored in a special ware, like a Mars ampoule.




Mass healing. Grants HP +(the caster’s ATK x200%) and 1 stack of [Sturdiness] to all allies.
Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

This thing can only be stored in a special ware, like a Mars ampoule, or a living body.

26 Secondary Reactions

1-target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.
Daze
Control
Cannot act.

A generic ceramide receptor antagonist of complicated composition. The effect is unclear so human experiment is strictly prohibited.

Inheritance
Bell of the Forest

Insight 1
After the caster casts an Ultimate, HP +(Medicine Pocket’s ATK x80%) for all allies.

Insight 2
DMG Dealt +8% when the caster enters battle.

Insight 3
If the caster’s HP is below 50%, Healing Done +10%.
Portray
Lv. 1:Bell of the Forest: HP +(Medicine Pocket’s ATK x120%) for all allies.
Lv. 2: Alchemy Ware: At Incantation rank 1/2/3, HP +(the caster’s ATK x90/135/220%) for all allies.
Lv. 3: Inherent Habit: At Incantation rank 1/2/3, Mental DMG increased to 170/280/500%.
Lv. 4: 26 Secondary Reactions: Mental DMG increased to 500%.
Lv. 5: Inherent Habit: DMG Taken increased to +30% for the target.
Resonance
Maximum stats
Level:
Insight:



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