Semmelweis








Reality
Infected
Version 1.9
Support
DPS
HP Sacrifice
An infected’s work. Exhibited in the 1990s for 19 years. Completed in summer, on the 19th of August. Initially exhibited in Szeged, Csongrád-Csanád County, within the Republic of Hungary, and later moved to the St. Pavlov Foundation.
Medium
Blood Agate
Afflatus
Beguiling Wiles [Mineral] Field Investigation
Fragrance note
Woody - Pepper, Yew, Labdanum, Cedar, Leather
Dimensions
65 3/4 x 19 5/16 x 10 1/4 in.




Profile
Signature Floppy




1-target attack. Loses (Current HP x10%) HP and deals 220% Reality DMG.

It watches her six.




1-target attack. Loses (Current HP x10%) HP and deals 330% Reality DMG.

It watches her six, though not the most reliable ally.




1-target attack. Loses (Current HP x10%) HP and deals 550% Reality DMG.

It watches her six. Not the most reliable ally, but better than having nothing at all.

Effective Means




1-target buff. Grants the
[Fresh Blood]
status to an ally for 2 rounds, then grants DMG Dealt +15% to all allies and an additional DMG Dealt +10% to the ally in the Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.
[Fresh Blood]
status for 2 rounds.Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.

Let the moon witness her transformation.




1-target buff. Grants the
[Fresh Blood]
status to an ally for 2 rounds, then grants DMG Dealt +20% to all allies and an additional DMG Dealt +10% to the ally in the Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.
[Fresh Blood]
status for 2 rounds.Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.

Let the moon witness her transformation and hypocrisy.




1-target buff. Grants the
[Fresh Blood]
status to an ally for 2 rounds, then grants DMG Dealt +30% to all allies and an additional DMG Dealt +10% to the ally in the Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.
[Fresh Blood]
status for 2 rounds.Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.

Let the moon witness her transformation, her hypocrisy, and the only hope that lies behind her madness.

And So It Rises Again

Mass buff. All allies lose (Current HP x20%) HP. Creates a special array
[Blood Domain]
for 3 rounds. Enters the Blood Domain
[Array] effect: Allied characters gain DMG Taken Reduction +20%. Whenever an ally attacks, for every 10% of their Missing HP, gain an additional DMG Bonus +5% (up to 40%).
[Feral Instinct]
status for 3 rounds.Feral Instinct
Pos Status
At the end of the round, casts
[Truth Revealed]
if still under the Feral Instinct status.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.

It was on this night that she turned. Tomorrow, and for the rest of her life, she will remain what she has become.

Blood Thirst

Insight 1
When entering battle, lose own (Current HP x20%) HP and grant Moxie +3 to self.

Insight 2
DMG Dealt +8% when the caster enters battle.

Insight 3
Right after casting an Ultimate, lose an additional own (Current HP x10%) HP and gain Moxie +1.
When in the
[Feral Instinct]
status, for each HP loss effect suffered by any ally when an ally takes an action, this Feral Instinct
Pos Status
At the end of the round, casts
[Truth Revealed]
if still under the Feral Instinct status.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
[Truth Revealed]
deals an additional Reality DMG +30%, stacking up to 20 times.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
Lv. 1:
And So It Rises Again:
Lv. 2: [Blood Domain]
‘s deployed effect is now: Whenever an ally attacks, for every 10% of their Missing HP, gain an additional DMG Bonus +7.5% (up to 60%).Blood Domain
[Array] effect: Allied characters gain DMG Taken Reduction +20%. Whenever an ally attacks, for every 10% of their Missing HP, gain an additional DMG Bonus +5% (up to 40%).
Blood Thirst: When in the
Lv. 3: [Feral Instinct]
status, for each HP loss effect suffered by any ally when an ally takes an action, this Feral Instinct
Pos Status
At the end of the round, casts
[Truth Revealed]
if still under the Feral Instinct status.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
[Truth Revealed]
now deals an additional Reality DMG +45%.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
And So It Rises Again: When in the
Lv. 4: [Feral Instinct]
status, Feral Instinct
Pos Status
At the end of the round, casts
[Truth Revealed]
if still under the Feral Instinct status.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
[Truth Revealed]
‘s Reality DMG dealt to all enemies is increased to 120%.Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
Signature Floppy: Reality DMG is increased to 260/390/630%.
Lv. 5: Blood Thirst: When in the
[Feral Instinct]
status, for each HP loss effect suffered by any ally when an ally takes an action, this Feral Instinct
Pos Status
At the end of the round, casts
[Truth Revealed]
if still under the Feral Instinct status.Truth Revealed
Mass attack. Deals 120% Reality DMG to all enemies.
[Truth Revealed]
now deals an additional Reality DMG +60%.Truth Revealed
Mass attack. Deals 120% Reality DMG to all enemies.


Unlock Material
Epiphany I
Stats
Material
Whenever an ally loses HP, accumulates points of
[Bloodtithe]
.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
When entering battle, gains Max HP +50% and grants (Semmelweis’s Max HP x10%) Max HP to other allies.
Epiphany II
Stats
Material
Enhance Effective Means: The DMG dealt by allies in the
[Fresh Blood]
status is additionally increased by 10% and the duration of the granted status is increased to 3 rounds.Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.
[Fresh Blood]
’s effect is changed to: When taking an action, lose 10% of current HP. Critical Rate +20%. Critical DMG +20%.Fresh Blood
Special
Right before actively casting an incantation, lose (Current HP x5%) HP to grant Critical Rate +15% to this action. Only 1 [Fresh Blood] can exist on the allied side at a time.
Epiphany III
Stats
Material
For every 8
[Bloodtithe]
points gained by all allies combined, gain Moxie +1 for self.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
[Truth Revealed]
deals (100% + own Max HP x30%) Reality DMG instead and grants Truth Revealed
Mass attack. Deals 80% Reality DMG to all enemies.
[Bloodtithe]
+2.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Epiphany IV
Stats
Material
[Blood Domain]
‘s additional effects: Allies’ Healing Taken +10%. For every 10% of Max HP missing, gain additional Healing Taken +4% (up to 32%).Blood Domain
[Array] effect: Allied characters gain DMG Taken Reduction +20%. Whenever an ally attacks, for every 10% of their Missing HP, gain an additional DMG Bonus +5% (up to 40%).
When under
[Blood Domain]
, if max Blood Domain
[Array] effect: All allies DMG Taken Reduction +20%, Healing Taken +10%. For every 10% of their Missing Max HP, gain DMG Bonus +5% (up to 40%) and Healing Taken +4% (up to 32%).
[Bloodtithe]
reaches 50/70, after an ally takes an action, they lose 5% of current HP and gain Extra Action DMG Dealt +15%/30%. If the ally has Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
[Fresh Blood]
, they gain an additional Extra Action DMG Dealt +10%/20%.Fresh Blood
Special
When taking an action, loses (Current HP x10%) HP to gain Critical Rate +20% and Critical DMG +20%. Only 1 [Fresh Blood] can exist on the allied side at a time.
Resonance
Maximum stats
Level:
Insight:



Copied!
/
Materials
x 58k
x 6
Lv. 2
x 3
x 30
x 30k
x 4
x 6
x 1
x 6
x 3
x 30
x 150k
x 4
x 11
x 6
x 6
x 38
x 6
x 4
x 4