The Fool





Mental
Arcanist
Version 1.0
DEF
An arcanist’s work. Seen in the 1650s. Length of the exhibition is unknown. Exhibited in the countryside and towns of the Commonwealth of England, exact location unknown.
Medium
Mask
Afflatus
Foolish Stars Behind the Scenes [Star] Theatrical Performance
Fragrance note
Oriental Fougere - Bergamot Orange, Pine, Tonka Bean, Vetiver
Dimensions
66 59/64x26 31/32x19 11/16in.




Table of Contents
Arcane Skills
The Sage




1-target attack. Deals 200% Mental DMG.

He wears many faces.




1-target attack. Deals 250% Mental DMG. Moxie -1 for the target.

He wears many faces. He can be a messenger, or a deserter.




1-target attack. Deals 400% Mental DMG. Moxie -2 for the target.

He wears many faces. Perhaps he's just an actor.

The Fool




Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode] a round ends, takes (Target’s Current HP x15%) Genesis DMG, capped at 15% of Caster’s Max HP.
Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.

He controls your emotions.




Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode] : when a round ends, takes (Target’s Current HP x25%) Genesis DMG, capped at 25% of Caster’s Max HP.
Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.

He is the Fool on the stage and he controls your emotions.




Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode] : when a round ends, takes (Target’s Current HP x35%) Genesis DMG, capped at 35% of Caster’s Max HP.
Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.

He is the Fool on the stage and he controls your emotions. And there's more than one of them.

Unexpected and Improvised

Mass attack. Deals 250% Mental DMG to all enemies. If the target is in [Corrode] status, extends the status duration for 1 round.
Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.

He hates it when people barge on to the stage.

Inheritance
Before Curtains Are Drawn

Insight 1
When the caster enters battle, enters [Fool in the Play] status for 2 rounds (only triggers 1 time).
Fool in the Play
Pos Status
DMG Taken Reduction and Critical Resist Rate +25%.

Insight 2
Reality DEF and Mental DEF +10% when the caster enters battle.
Portray
Lv. 1:Unexpected and Improvised’s effect changes to: deals 280% Mental DMG.
Lv. 2: The Sage’s effect changes to: at 1/2/3 stars, deals 220/280/450% Mental DMG.
Lv. 3: The Fool’s effect changes to: at 1/2 stars, [Corrode] deals (current HP x20/30%) Genesis DMG.
Lv. 4: Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.
Unexpected and Improvised’s effect changes to: deals 310% Mental DMG.
Lv. 5: Unexpected and Improvised’s effect changes to: deals 350% Mental DMG.
Resonance
Maximum stats
Level:
Insight:



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