The Fool
Mental
Arcanist
Version 1.0
DEF
An arcanist’s work. Seen in the 1650s. Length of the exhibition is unknown. Exhibited in the countryside and towns of the Commonwealth of England, exact location unknown.
Medium
Mask
Afflatus
Foolish Stars Behind the Scenes [Star] Theatrical Performance
Fragrance note
Oriental Fougere - Bergamot Orange, Pine, Tonka Bean, Vetiver
Dimensions
66 59/64x26 31/32x19 11/16in.
Chibi
Udimo
Profile
The Sage

1-target attack. Deals 200% Mental DMG.
He wears many faces.
1-target attack. Deals 250% Mental DMG. Inflicts Moxie -1 on the target hit.
He wears many faces. He can be a messenger, or a deserter.
1-target attack. Deals 400% Mental DMG. Inflicts Moxie -2 on the target hit.
He wears many faces. Perhaps he's just an actor.
The Fool

Self counter. Enters
[Taunt]
for 1 round. When the caster is attacked, the attacker suffers 2 rounds of
[Corrode]
: when a round ends, takes (Target’s Current HP x15%) Genesis DMG, capped at 15% of Caster’s Max HP.He controls your emotions.
Self counter. Enters
[Taunt]
for 1 round. When the caster is attacked, the attacker suffers 2 rounds of
[Corrode]
: when a round ends, takes (Target’s Current HP x25%) Genesis DMG, capped at 25% of Caster’s Max HP.He is the Fool on the stage and he controls your emotions.
Self counter. Enters
[Taunt]
for 1 round. When the caster is attacked, the attacker suffers 2 rounds of
[Corrode]
: when a round ends, takes (Target’s Current HP x35%) Genesis DMG, capped at 35% of Caster’s Max HP.He is the Fool on the stage and he controls your emotions. And there's more than one of them.
Unexpected and Improvised

Mass attack. Deals 250% Mental DMG to all enemies. If the target hit is in the
[Corrode]
status, extends the status duration by 1 round.He hates it when people barge on to the stage.
Before Curtains Are Drawn
Insight 1
When entering battle, enters
[Fool in the Play]
status for 2 rounds (only triggers 1 time).
Insight 2
Reality DEF and Mental DEF +10% when entering battle.
Lv. 1:
Unexpected and Improvised’s effect changes to: deals 280% Mental DMG.
Lv. 2: The Sage’s effect changes to: at 1/2/3 stars, deals 220/280/450% Mental DMG.
Lv. 3: The Fool’s effect changes to: at 1/2 stars,
Lv. 4:
[Corrode]
deals (current HP x20/30%) Genesis DMG.Unexpected and Improvised’s effect changes to: deals 310% Mental DMG.
Lv. 5: Unexpected and Improvised’s effect changes to: deals 350% Mental DMG.
Resonance
Maximum stats
Level:
Insight:
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