The Fool

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damage type mental
Mental
Arcanist
Version 1.0
DEF
An arcanist’s work. Seen in the 1650s. Length of the exhibition is unknown. Exhibited in the countryside and towns of the Commonwealth of England, exact location unknown.
Medium
Mask
Afflatus
Foolish Stars Behind the Scenes [Star] Theatrical Performance
Fragrance note
Oriental Fougere - Bergamot Orange, Pine, Tonka Bean, Vetiver
Dimensions
66 59/64x26 31/32x19 11/16in.
signature
portrait
chibi Chibi
udimo Udimo

Arcane Skills

The Sage

skill-1
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1-target attack. Deals 200% Mental DMG.
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He wears many faces.
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1-target attack. Deals 250% Mental DMG. Moxie -1 for the target.
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He wears many faces. He can be a messenger, or a deserter.
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1-target attack. Deals 400% Mental DMG. Moxie -2 for the target.
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He wears many faces. Perhaps he's just an actor.
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The Fool

skill-2
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Self counter. Enters [Taunt]

Taunt

Counter

Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]

Corrode

Neg Status

When a round ends, takes Genesis DMG based on the carrier’s current HP.
a round ends, takes (Target’s Current HP x15%) Genesis DMG, capped at 15% of Caster’s Max HP.
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He controls your emotions.
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Self counter. Enters [Taunt]

Taunt

Counter

Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]

Corrode

Neg Status

When a round ends, takes Genesis DMG based on the carrier’s current HP.
: when a round ends, takes (Target’s Current HP x25%) Genesis DMG, capped at 25% of Caster’s Max HP.
note icon
He is the Fool on the stage and he controls your emotions.
attr-counter icon
lv-star icon
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Self counter. Enters [Taunt]

Taunt

Counter

Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]

Corrode

Neg Status

When a round ends, takes Genesis DMG based on the carrier’s current HP.
: when a round ends, takes (Target’s Current HP x35%) Genesis DMG, capped at 35% of Caster’s Max HP.
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He is the Fool on the stage and he controls your emotions. And there's more than one of them.
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Unexpected and Improvised

ultimate
Mass attack. Deals 250% Mental DMG to all enemies. If the target is in [Corrode]

Corrode

Neg Status

When a round ends, takes Genesis DMG based on the carrier’s current HP.
status, extends the status duration for 1 round.
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He hates it when people barge on to the stage.
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Inheritance

Before Curtains Are Drawn

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Insight 1
When the caster enters battle, enters [Fool in the Play]

Fool in the Play

Pos Status

DMG Taken Reduction and Critical Resist Rate +25%.
status for 2 rounds (only triggers 1 time).
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Insight 2
Reality DEF and Mental DEF +10% when the caster enters battle.

Portray

Lv. 1:
Unexpected and Improvised’s effect changes to: deals 280% Mental DMG.
Lv. 2:
The Sage’s effect changes to: at 1/2/3 stars, deals 220/280/450% Mental DMG.
Lv. 3:
The Fool’s effect changes to: at 1/2 stars, [Corrode]

Corrode

Neg Status

When a round ends, takes Genesis DMG based on the carrier’s current HP.
deals (current HP x20/30%) Genesis DMG.
Lv. 4:
Unexpected and Improvised’s effect changes to: deals 310% Mental DMG.
Lv. 5:
Unexpected and Improvised’s effect changes to: deals 350% Mental DMG.

Resonance

Maximum stats

Level:

Insight:

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Insight Materials

Resonance Materials