Buds Yet to Bloom
Critical
Support
In a foreign field, a bloodied corpse lies solemn.
Your name, your tale, your fate,
Whispered up to the waiting seeds of autumn,
As guns fall silent and the smoke, at last, abates,
Sunlit blooms will tell your story to the coming May.
Your name, your tale, your fate,
Whispered up to the waiting seeds of autumn,
As guns fall silent and the smoke, at last, abates,
Sunlit blooms will tell your story to the coming May.
Stats
Amplification
Lv. 1:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +8%.
At the end of the round, if the carrier transfers
At the end of the round, if the carrier transfers
[Dynamo]
into the Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field]
at least 1 time for the round, all allies gain Critical DMG +4%, up to 3 stacks. Pulsing Field
At the start of the round, Pulsing Field upgrades based on the
[Dynamo]
transferred into it. At 50+, upgrades into Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field Lv.2]
. At 120+, upgrades into Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]
. When Pulsing Field disappears, all Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
[Dynamo]
transferred into it are also cleared. Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Lv. 2:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +10%.
At the end of the round, if the carrier transfers
At the end of the round, if the carrier transfers
[Dynamo]
into the Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field]
at least 1 time for the round, all allies gain Critical DMG +5%, up to 3 stacks. Pulsing Field
At the start of the round, Pulsing Field upgrades based on the
[Dynamo]
transferred into it. At 50+, upgrades into Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field Lv.2]
. At 120+, upgrades into Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]
. When Pulsing Field disappears, all Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
[Dynamo]
transferred into it are also cleared. Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Lv. 3:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +12%.
At the end of the round, if the carrier transfers
At the end of the round, if the carrier transfers
[Dynamo]
into the Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field]
at least 1 time for the round, all allies gain Critical DMG +6%, up to 3 stacks. Pulsing Field
At the start of the round, Pulsing Field upgrades based on the
[Dynamo]
transferred into it. At 50+, upgrades into Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field Lv.2]
. At 120+, upgrades into Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]
. When Pulsing Field disappears, all Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
[Dynamo]
transferred into it are also cleared. Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Lv. 4:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +14%.
At the end of the round, if the carrier transfers
At the end of the round, if the carrier transfers
[Dynamo]
into the Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field]
at least 1 time for the round, all allies gain Critical DMG +7%, up to 3 stacks. Pulsing Field
At the start of the round, Pulsing Field upgrades based on the
[Dynamo]
transferred into it. At 50+, upgrades into Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field Lv.2]
. At 120+, upgrades into Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]
. When Pulsing Field disappears, all Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
[Dynamo]
transferred into it are also cleared. Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Lv. 5:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +16%.
At the end of the round, if the carrier transfers
At the end of the round, if the carrier transfers
[Dynamo]
into the Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field]
at least 1 time for the round, all allies gain Critical DMG +8%, up to 3 stacks. Pulsing Field
At the start of the round, Pulsing Field upgrades based on the
[Dynamo]
transferred into it. At 50+, upgrades into Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Pulsing Field Lv.2]
. At 120+, upgrades into Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]
. When Pulsing Field disappears, all Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
[Dynamo]
transferred into it are also cleared. Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).