Buds Yet to Bloom

Buds Yet to Bloom
Critical
Support
In a foreign field, a bloodied corpse lies solemn.​​
Your name, your tale, your fate,
Whispered up to the waiting seeds of autumn,
As guns fall silent and the smoke, at last, abates,
Sunlit blooms will tell your story to the coming May.

Stats

Amplification

Lv. 1:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +8%.
At the end of the round, if the carrier transfers
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
into the
[Pulsing Field]

Pulsing Field

At the start of the round, Pulsing Field upgrades based on the
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it. At 50+, upgrades into
[Pulsing Field Lv.2]

Pulsing Field Lv.2

All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
. At 120+, upgrades into
[Pulsing Field Lv.3]

Pulsing Field Lv.3

All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When Pulsing Field disappears, all
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it are also cleared.
at least 1 time for the round, all allies gain Critical DMG +4%, up to 3 stacks.
Lv. 2:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +10%.
At the end of the round, if the carrier transfers
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
into the
[Pulsing Field]

Pulsing Field

At the start of the round, Pulsing Field upgrades based on the
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it. At 50+, upgrades into
[Pulsing Field Lv.2]

Pulsing Field Lv.2

All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
. At 120+, upgrades into
[Pulsing Field Lv.3]

Pulsing Field Lv.3

All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When Pulsing Field disappears, all
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it are also cleared.
at least 1 time for the round, all allies gain Critical DMG +5%, up to 3 stacks.
Lv. 3:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +12%.
At the end of the round, if the carrier transfers
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
into the
[Pulsing Field]

Pulsing Field

At the start of the round, Pulsing Field upgrades based on the
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it. At 50+, upgrades into
[Pulsing Field Lv.2]

Pulsing Field Lv.2

All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
. At 120+, upgrades into
[Pulsing Field Lv.3]

Pulsing Field Lv.3

All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When Pulsing Field disappears, all
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it are also cleared.
at least 1 time for the round, all allies gain Critical DMG +6%, up to 3 stacks.
Lv. 4:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +14%.
At the end of the round, if the carrier transfers
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
into the
[Pulsing Field]

Pulsing Field

At the start of the round, Pulsing Field upgrades based on the
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it. At 50+, upgrades into
[Pulsing Field Lv.2]

Pulsing Field Lv.2

All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
. At 120+, upgrades into
[Pulsing Field Lv.3]

Pulsing Field Lv.3

All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When Pulsing Field disappears, all
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it are also cleared.
at least 1 time for the round, all allies gain Critical DMG +7%, up to 3 stacks.
Lv. 5:
If the carrier is a [Spirit] character and in [Channel] status when attacking, DMG Dealt +16%.
At the end of the round, if the carrier transfers
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
into the
[Pulsing Field]

Pulsing Field

At the start of the round, Pulsing Field upgrades based on the
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it. At 50+, upgrades into
[Pulsing Field Lv.2]

Pulsing Field Lv.2

All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
. At 120+, upgrades into
[Pulsing Field Lv.3]

Pulsing Field Lv.3

All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
. When Pulsing Field disappears, all
[Dynamo]

Dynamo

Special

A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
transferred into it are also cleared.
at least 1 time for the round, all allies gain Critical DMG +8%, up to 3 stacks.