Embrace the Past

Critical
Survival
What separates tears of parting and the waters of birth?
How can one tell rapturous laughter from sobs?
My friend, this is both a dream and a regret.
That’s the road ahead, and the answer too.
Ready your epitaph. It’s time to depart again.
How can one tell rapturous laughter from sobs?
My friend, this is both a dream and a regret.
That’s the road ahead, and the answer too.
Ready your epitaph. It’s time to depart again.
Stats
Amplification
Lv. 1:
When entering battle, if the carrier is a [Spirit] character, Max HP +5%.
When the carrier takes DMG, Critical Rate +1% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +24%.
When the carrier takes DMG, Critical Rate +1% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +24%.
Lv. 2:
When entering battle, if the carrier is a [Spirit] character, Max HP +7.5%.
When the carrier takes DMG, Critical Rate +1.5% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +24%.
When the carrier takes DMG, Critical Rate +1.5% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +24%.
Lv. 3:
When entering battle, if the carrier is a [Spirit] character, Max HP +10%.
When the carrier takes DMG, Critical Rate +1.5% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +36%.
When the carrier takes DMG, Critical Rate +1.5% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +36%.
Lv. 4:
When entering battle, if the carrier is a [Spirit] character, Max HP +12.5%.
When the carrier takes DMG, Critical Rate +2% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +36%.
When the carrier takes DMG, Critical Rate +2% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +36%.
Lv. 5:
When entering battle, if the carrier is a [Spirit] character, Max HP +15%.
When the carrier takes DMG, Critical Rate +2% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +48%.
When the carrier takes DMG, Critical Rate +2% at the end of the round, up to 16 stacks.
When the carrier attacks, if below 80% HP and at no less than 50 Max Bloodtithe points, Critical DMG +48%.