Homecoming Lament
Critical
Survival
Come home, come home,
We return with pride,
Flowers in hand.
Come home, come home,
The old mourn the young,
Flowers in hand.
We return with pride,
Flowers in hand.
Come home, come home,
The old mourn the young,
Flowers in hand.
Stats
Amplification
Lv. 1:
If the carrier is a [Mineral] character and the team is at 50 points of Max
Each time the carrier takes damage, Critical DMG +2% at the end of the round, up to 9 stacks.
[Bloodtithe]
or above when they attack, DMG Dealt +8%.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Each time the carrier takes damage, Critical DMG +2% at the end of the round, up to 9 stacks.
Lv. 2:
If the carrier is a [Mineral] character and the team is at 50 points of Max
Each time the carrier takes damage, Critical DMG +2.5% at the end of the round, up to 9 stacks.
[Bloodtithe]
or above when they attack, DMG Dealt +10%.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Each time the carrier takes damage, Critical DMG +2.5% at the end of the round, up to 9 stacks.
Lv. 3:
If the carrier is a [Mineral] character and the team is at 50 points of Max
Each time the carrier takes damage, Critical DMG +3% at the end of the round, up to 9 stacks.
[Bloodtithe]
or above when they attack, DMG Dealt +12%.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Each time the carrier takes damage, Critical DMG +3% at the end of the round, up to 9 stacks.
Lv. 4:
If the carrier is a [Mineral] character and the team is at 50 points of Max
Each time the carrier takes damage, Critical DMG +3.5% at the end of the round, up to 9 stacks.
[Bloodtithe]
or above when they attack, DMG Dealt +14%.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Each time the carrier takes damage, Critical DMG +3.5% at the end of the round, up to 9 stacks.
Lv. 5:
If the carrier is a [Mineral] character and the team is at 50 points of Max
Each time the carrier takes damage, Critical DMG +4% at the end of the round, up to 9 stacks.
[Bloodtithe]
or above when they attack, DMG Dealt +16%.Bloodtithe
Whenever allies lose 3000 HP combined, accumulate 1 point of [Bloodtithe]; HP lost from being attacked accumulates [Bloodtithe] at only 30% efficiency.
Each time the carrier takes damage, Critical DMG +4% at the end of the round, up to 9 stacks.