Offbeat Strides

ATK
Survival
Polish, lubricate, and fasten.
What once raised her up now leaves her a hollow shell.
Echoes across the floor, through the night, and into the breaking dawn:
Clack, clack, clack.
With each offbeat stride, she turned her visitors away.
The doors of the old house, the doors of the heart, open no longer.
What once raised her up now leaves her a hollow shell.
Echoes across the floor, through the night, and into the breaking dawn:
Clack, clack, clack.
With each offbeat stride, she turned her visitors away.
The doors of the old house, the doors of the heart, open no longer.
Stats
Amplification
Lv. 1:
When entering battle, gain 1 Moxie. For each point of Moxie the carrier consumes, gain Genesis DMG Dealt +0.4% and DMG Taken -0.4%, stacking up to 25 times. At the end of the round, if the carrier is in a channel status, the carrier gains Poison DMG Dealt +2%, stacking up to 5 times, this effect lasts 3 rounds.
Lv. 2:
When entering battle, gain 1 Moxie. For each point of Moxie the carrier consumes, gain Genesis DMG Dealt +0.5% and DMG Taken -0.5%, stacking up to 25 times. At the end of the round, if the carrier is in a channel status, the carrier gains Poison DMG Dealt +2.5%, stacking up to 5 times, this effect lasts 3 rounds.
Lv. 3:
When entering battle, gain 1 Moxie. For each point of Moxie the carrier consumes, gain Genesis DMG Dealt +0.6% and DMG Taken -0.6%, stacking up to 25 times. At the end of the round, if the carrier is in a channel status, the carrier gains Poison DMG Dealt +3%, stacking up to 5 times, this effect lasts 3 rounds.
Lv. 4:
When entering battle, gain 1 Moxie. For each point of Moxie the carrier consumes, gain Genesis DMG Dealt +0.7% and DMG Taken -0.7%, stacking up to 25 times. At the end of the round, if the carrier is in a channel status, the carrier gains Poison DMG Dealt +3.5%, stacking up to 5 times, this effect lasts 3 rounds.
Lv. 5:
When entering battle, gain 1 Moxie. For each point of Moxie the carrier consumes, gain Genesis DMG Dealt +0.8% and DMG Taken -0.8%, stacking up to 25 times. At the end of the round, if the carrier is in a channel status, the carrier gains Poison DMG Dealt +4%, stacking up to 5 times, this effect lasts 3 rounds.