The Severed and the Rest
ATK
A crimson gift from a friend,
a burden too heavy to accept.
Joy and sorrow be abandoned; yet the ache,
retains in the heart, a soft murmur.
a burden too heavy to accept.
Joy and sorrow be abandoned; yet the ache,
retains in the heart, a soft murmur.
Stats
Amplification
Lv. 1:
When the carrier is an [Intelligence] character, Penetration Rate +8%. When the carrier attacks an enemy that’s in the
[Paralyze]
or Paralyze
Neg Status
When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round.
[Daze]
status, DMG Bonus +4%, stacks up to 3 times. Daze
Control
Cannot act
Lv. 2:
When the carrier is an [Intelligence] character, Penetration Rate +10%. When the carrier attacks an enemy that’s in the
[Paralyze]
or Paralyze
Neg Status
When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round.
[Daze]
status, DMG Bonus +5%, stacks up to 3 times. Daze
Control
Cannot act
Lv. 3:
When the carrier is an [Intelligence] character, Penetration Rate +12%. When the carrier attacks an enemy that’s in the
[Paralyze]
or Paralyze
Neg Status
When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round.
[Daze]
status, DMG Bonus +6%, stacks up to 3 times. Daze
Control
Cannot act
Lv. 4:
When the carrier is an [Intelligence] character, Penetration Rate +14%. When the carrier attacks an enemy that’s in the
[Paralyze]
or Paralyze
Neg Status
When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round.
[Daze]
status, DMG Bonus +7%, stacks up to 3 times. Daze
Control
Cannot act
Lv. 5:
When the carrier is an [Intelligence] character, Penetration Rate +16%. When the carrier attacks an enemy that’s in the
[Paralyze]
or Paralyze
Neg Status
When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round.
[Daze]
status, DMG Bonus +8%, stacks up to 3 times. Daze
Control
Cannot act