Tiny Wish

Survival
Support
A leaf falls from a branch.
Flee, flee further still, says the wind,
Otherwise, you’ll turn to sludge.
I wish to fly toward the rapids, I wish to fly toward the gorge,
The leaf replies,
See, over there, even the ants are still fighting.
Flee, flee further still, says the wind,
Otherwise, you’ll turn to sludge.
I wish to fly toward the rapids, I wish to fly toward the gorge,
The leaf replies,
See, over there, even the ants are still fighting.
Stats
Amplification
Lv. 1:
In battle, when an ally gets an increase in Stress, that Stress is transferred to the carrier instead. When the carrier triggers Focus or Meltdown for the first time, the carrier will trigger their Focus Behavior as well, and all allies will gain ATK +10%, DMG Taken -6%, and Stress will no longer be transferred in this way.
Lv. 2:
In battle, when an ally gets an increase in Stress, that Stress is transferred to the carrier instead. When the carrier triggers Focus or Meltdown for the first time, the carrier will trigger their Focus Behavior as well, and all allies will gain ATK +12.5%, DMG Taken -7.5%, and Stress will no longer be transferred in this way.
Lv. 3:
In battle, when an ally gets an increase in Stress, that Stress is transferred to the carrier instead. When the carrier triggers Focus or Meltdown for the first time, the carrier will trigger their Focus Behavior as well, and all allies will gain ATK +15%, DMG Taken -9%, and Stress will no longer be transferred in this way.
Lv. 4:
In battle, when an ally gets an increase in Stress, that Stress is transferred to the carrier instead. When the carrier triggers Focus or Meltdown for the first time, the carrier will trigger their Focus Behavior as well, and all allies will gain ATK +17.5%, DMG Taken -10.5%, and Stress will no longer be transferred in this way.
Lv. 5:
In battle, when an ally gets an increase in Stress, that Stress is transferred to the carrier instead. When the carrier triggers Focus or Meltdown for the first time, the carrier will trigger their Focus Behavior as well, and all allies will gain ATK +20%, DMG Taken -12%, and Stress will no longer be transferred in this way.