Euphotic Zone 100M-I
Recommended
- Star units
- Insight III Level 1
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Racial Talent
Mass DMG Taken -25%. 1-target DMG Taken +25%.
Cold CurrentWhen being attacked by a mass attack, gain Moxie +1 for self and inflict 1 stack of
Evolution [Cold]
on a random enemy.Cold
Control
When there are 2 stacks, turn into
[Freeze]
status or extends the duration of existing Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
[Freeze]
status for 1 round.Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
After casting an ultimate, transform into Primitive Olitiau, get an all-round power up, and purify all debuffs from self.
Racial Talent II
Mass DMG Taken -50%. 1-target DMG Taken +50%.
Cold CurrentWhen being attacked by a mass attack, gain Moxie +1 for self and inflict 1 stack of
Icebreaker [Cold]
on a random enemy.Cold
Control
When there are 2 stacks, turn into
[Freeze]
status or extends the duration of existing Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
[Freeze]
status for 1 round.Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
When an enemy enters the
[Freeze]
status, recover (own Missing HP x5%) HP (triggers up to once per round).Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.


[Cold]
on the target hit.Cold
Control
When there are 2 stacks, turn into
[Freeze]
status or extends the duration of existing Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
[Freeze]
status for 1 round.Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.


[Cold]
on the targets hit.Cold
Control
When there are 2 stacks, turn into
[Freeze]
status or extends the duration of existing Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
[Freeze]
status for 1 round.Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.




Mass attack. Deals 300% Reality DMG to all enemies.
Mass attack. Deals 400% Reality DMG to all enemies. Inflicts 1 stack of
[Cold]
on the targets hit.Cold
Control
When there are 2 stacks, turn into
[Freeze]
status or extends the duration of existing Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.
[Freeze]
status for 1 round.Freeze
Control
Cannot act. Dispels the effect after taking Mental DMG attack.