Euphotic Zone 100M-II
Recommended
- Beast units
- Insight III Level 1
Stage environment
[Desperate Fight]
to a random ally for 1 round.Desperate Fight
Pos Status
AP +1 (cannot be dispelled).
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Gregarious Being
1-target DMG Taken -25%. Mass DMG Taken +25%.
Poison FeatherWhen being attacked by a 1-target attack, gain Moxie +1 for self and inflict
Evolution [Poison]
on the attacker for 2 rounds: at the end of the round, take (own ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
After casting an ultimate, transform into Abraxas Chieftain, get an all-round power up, and purify all debuffs from self.
Gregarious Being II
1-target DMG Taken -50%. Mass DMG Taken +50%.
Poison FeatherWhen being attacked by a 1-target attack, gain Moxie +1 for self and inflict
Strict Disciplinarian [Poison]
on the attacker for 2 rounds: at the end of the round, take (own ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Marks the enemy that last took action and attacks them at the start of the round. Inflicts
[Poison]
for 2 rounds on the target hit: at the end of the round, the target takes (own ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.





[Poison]
for 2 rounds on the target: at the end of the round, takes (the user’s ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
for 3 rounds on the target: at the end of the round, takes (the user’s ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
for 2 rounds on the target: at the end of the round, takes (the user’s ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
for 3 rounds on the target: at the end of the round, takes (the user’s ATK x30%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Mass attack. Deals 300% Reality DMG to all enemies.
Mass attack. Deals 400% Reality DMG to all enemies. Inflicts 1 stack of
[Paralyze]
on the targets hit.Paralyze
Neg Status
When there are 2 stacks, turns into
[Daze]
status or extends the duration of existing Daze
Control
Cannot act.
[Daze]
status for 1 round.Daze
Control
Cannot act.