Mesophotic Zone 120M
Recommended
- Plant units
- Insight III Level 4
Stage environment
[Moribund]
.Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
Enemy info
No. 1
P.S
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Calculation of Genesis
After using an Incantation, gains Eureka +1.
After another ally takes an extra action, gains Eureka +1.
When at 5 Eureka, consumes 5 Eureka to cast
Calculation of Genesis II [Supplementary Formula]
. This attack is regarded as 1 follow-up attack and does not grant any Eureka.Supplementary Formula
Mass attack. Deals 120% Mental DMG plus (ATK x40%) Genesis DMG to all enemies.
Critical DMG +15% when the caster enters battle.
Calculation of Genesis IIIWhen entering battle, Critical Rate +20%. All Genesis DMG applied through Incantations can critically hit.
SummonAt the end of an odd-numbered round, summons Sign (Up).
Advocator of Knowledge
Max Eureka +1. At the end of the round, if any 1 ally has 4 or more [Stats Up], [Pos Status], or [Counter] statuses, gains Eureka +1. When attacking a target with [Stats Down], [Neg Status] or [Control] statuses, DMG Dealt +16%.
Advocator of Knowledge IIDMG Dealt +8% when the caster enters battle.
Advocator of Knowledge IIIBefore the Ultimate takes effect, applies 2 random
Summon [Collection of Debuffs]
effects to all enemies for 2 rounds. At the start of the round, applies 1 random Collection of Debuffs
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%,
[Blind]
, Blind
Neg Status
DMG Bonus -30% when attacking 1 target.
[Mis-aim]
, and Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Fracture I]
. Prioritizes effects not applied first.Fracture I
Neg Status
When attacked, takes additional (the user’s ATK x20%) Genesis DMG.
[Collection of Buffs]
effect to all allies for 2 rounds.Collection of Buffs
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%,
[Vitalize I]
, and Vitalize I
Pos Status
When the round starts, HP +(Max HP x10%).
[Ricochet I]
. Prioritizes effects not applied first.Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
At the end of an even-numbered round, summons Sign (Down).
Small Wound
Immune to all statuses. Cannot be healed. All DMG taken is set to 1.
Find the WayImmune to all statuses. All DMG taken is set to 1.
BelowAfter an ally takes an action, all characters get Eureka -1.
Small Wound
Immune to all statuses. Cannot be healed. All DMG taken is set to 1.
Find the WayImmune to all statuses. All DMG taken is set to 1.
AboveAfter an ally takes an action, all characters get Eureka +1.



[Collection of Debuffs]
on the targets for 2 rounds. Gain Eureka +1 for self when at 4 or less Eureka.Collection of Debuffs
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%,
[Blind]
, Blind
Neg Status
DMG Bonus -30% when attacking 1 target.
[Mis-aim]
, and Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Fracture I]
. Prioritizes effects not applied first.Fracture I
Neg Status
When attacked, takes additional (the user’s ATK x20%) Genesis DMG.

[Collection of Debuffs]
on the targets for 2 rounds. Gain Eureka +2 for self when at 4 or less Eureka.Collection of Debuffs
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%,
[Blind]
, Blind
Neg Status
DMG Bonus -30% when attacking 1 target.
[Mis-aim]
, and Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Fracture I]
. Prioritizes effects not applied first.Fracture I
Neg Status
When attacked, takes additional (the user’s ATK x20%) Genesis DMG.

[Sturdiness]
.Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

[Sturdiness]
.Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

[Collection of Buffs]
effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target Collection of Buffs
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%,
[Vitalize I]
, and Vitalize I
Pos Status
When the round starts, HP +(Max HP x10%).
[Ricochet I]
. Prioritizes effects not applied first.Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
[Empower Incantation I]
for 2 rounds.Empower Incantation I
Pos Status
When a round begins, a random incantation gains +1 star.

[Collection of Buffs]
effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target Collection of Buffs
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%,
[Vitalize I]
, and Vitalize I
Pos Status
When the round starts, HP +(Max HP x10%).
[Ricochet I]
. Prioritizes effects not applied first.Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
[Empower Incantation I]
for 2 rounds.Empower Incantation I
Pos Status
When a round begins, a random incantation gains +1 star.
Mass buff. Grants 2 stacks of
[Numeral Perception]
to all allies, gains 2 stacks of Numeral Perception
Pos Status
ATK +10% (-1 stack after attacking).
[Enlightenment]
, and gains Eureka +2.Enlightenment
Pos Status
The Incantation’s additional Genesis DMG Dealt +100% (-1 stack after trigger).
1-target attack. Deals 700% Mental DMG. If at 6 or more Eureka, spend 6 Eureka to deal 75% increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status] and [Control] status they have. Increases up to 4 times.