Mesophotic Zone 150M
Recommended
- Beast units
- Insight III Level 8
Stage environment
[Disconcert]
for 1 round.Disconcert
Neg Status
Cannot gain Moxie.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Material Supply
When it is destroyed, Moxie +5 for the destroyer’s side.
PriceOn death, inflict 2 random effects from
[Collection of Debuffs]
on all characters for 2 rounds.Collection of Debuffs
There are 9 effects: Critical Rate -10%, Critical DMG -20%, Critical Resist Rate -15%, Critical DEF -20%, Reality DEF -10%, Mental DEF -10%,
[Blind]
, Blind
Neg Status
DMG Bonus -30% when attacking 1 target.
[Mis-aim]
, and Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Nasty Wound]
(prioritizes effects not yet applied).Nasty Wound
Neg Status
Healing Taken -50%.
Violent Reaction
When it is destroyed, Moxie -5 for the opposite side of the destroyer’s.
PriceOn death, inflict 2 random effects from
[Collection of Debuffs]
on all characters for 2 rounds.Collection of Debuffs
There are 9 effects: Critical Rate -10%, Critical DMG -20%, Critical Resist Rate -15%, Critical DEF -20%, Reality DEF -10%, Mental DEF -10%,
[Blind]
, Blind
Neg Status
DMG Bonus -30% when attacking 1 target.
[Mis-aim]
, and Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Nasty Wound]
(prioritizes effects not yet applied).Nasty Wound
Neg Status
Healing Taken -50%.
Medical Supply
When destroyed, the destroyer’s side purifies all [Stats Down], [Neg Status], and [Control] statuses, recovers (Missing HP x50%) HP, and gains the
Price [Immunity]
status for 3 rounds.Immunity
Pos Status
Immune to [Stats Down], [Neg Status], and [Control] statuses.
On death, inflict 2 random effects from
[Collection of Debuffs]
on all characters for 2 rounds.Collection of Debuffs
There are 9 effects: Critical Rate -10%, Critical DMG -20%, Critical Resist Rate -15%, Critical DEF -20%, Reality DEF -10%, Mental DEF -10%,
[Blind]
, Blind
Neg Status
DMG Bonus -30% when attacking 1 target.
[Mis-aim]
, and Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Nasty Wound]
(prioritizes effects not yet applied).Nasty Wound
Neg Status
Healing Taken -50%.
Bubble Parade
When entering the battle, gives all allies a Shield with (the user’s Max HP x33%) HP for 3 rounds.
Fervent SacrificeWhen an ally dies, gives all allies a Shield with (the user’s Max HP x33%) HP for 3 rounds.


[Weakness]
on the target.Weakness
Neg Status
DMG Bonus -25% when attacking (reduced by 1 stack on trigger).


[Terror]
on the main target for 1 round.Terror
Neg Status
When a round ends, Moxie -1.
1-target attack. Deals 450% Mental DMG and inflicts 1 round of
[Nightmare]
. If the enemy is in [Stats Down], [Neg Status], or [Control] statuses, this effect lasts 2 rounds instead.Nightmare
Control
Cannot act. Dispels the effect after taking any attack.