Mesophotic Zone 150M
Recommended
- Star units
- Insight III Level 10
Stage environment
[Disconcert]
for 2 rounds.Disconcert
Neg Status
Cannot gain Moxie.
[Sluggish]
.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Heated Drumming
When the caster dies, Moxie +1 to the ally with the lowest Moxie.
Feral Pack’s TendingGives other allies
[Feral Pack]
status when the caster enters battle. Moxie -1 and DMG Dealt -50% for all allies for 1 round, and dispels Feral Pack
Pos Status
DMG Bonus +10%, Leech Rate +10%.
[Feral Pack]
status from them when the caster dies.Feral Pack
Pos Status
DMG Bonus +10%, Leech Rate +10%.
Heated Drumming
When the caster dies, Moxie +1 to the ally with the lowest Moxie.
Rock Tomb ArmorGives other allies
[Rock Tomb]
status when the caster enters battle. Moxie -1 and DMG Dealt -50% for all allies for 1 round, and dispels Rock Tomb
Pos Status
DMG Taken Reduction +10%, Critical DEF +15%.
[Rock Tomb]
status from them when the caster dies.Rock Tomb
Pos Status
DMG Taken Reduction +10%, Critical DEF +15%.
Heated Drumming
When the caster dies, Moxie +1 to the ally with the lowest Moxie.
Starry ReflectionGives other allies
[Star Mirror]
status when the caster enters battle. Moxie -1 and DMG Dealt -50% for all allies for 1 round, and dispels Star Mirror
Pos Status
Critical Rate +15%, Critical DMG +15%.
[Star Mirror]
status from them when the caster dies.Star Mirror
Pos Status
Critical Rate +15%, Critical DMG +15%.
Stubborn
For every 10% Missing HP, DMG Taken -5%.
Forget Me NotAfter being attacked, if HP is below 50%, recover (Missing HP x50%) HP and enter the
Continuous Action Ⅰ [Vengeance Puppet]
status (triggers only 2 times).Vengeance Puppet
Stats Up
DMG Bonus +30%, Leech Rate +30%, and HP -(current HP x15%) after the carrier takes action. Can stack. Cannot be dispelled.
AP +1
Control ResistanceWhen a round ends, if the caster is in [Control], the caster gains 1 stack of
[Control Resistance]
.Control Resistance
Immune to [Control].
Heated Drumming
When the caster dies, Moxie +1 to the ally with the lowest Moxie.
Forest SanctuaryGives other allies
[Verdant Blessing]
status when the caster enters battle. Moxie -1 and DMG Dealt -50% for all allies for 1 round, and dispels Verdant Blessing
Pos Status
Critical Resist +15%, DMG Heal +15%.
[Verdant Blessing]
status from them when the caster dies.Verdant Blessing
Pos Status
Critical Resist +15%, DMG Heal +15%.
Ritual Ripples Ⅰ
After the caster casts an Ultimate, inflicts 1 stack of
Starry Reflection [Rousing Morale]
on the caster.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
Gives other allies
[Star Mirror]
status when the caster enters battle. Moxie -1 and DMG Dealt -50% for all allies for 1 round, and dispels Star Mirror
Pos Status
Critical Rate +15%, Critical DMG +15%.
[Star Mirror]
status from them when the caster dies.Star Mirror
Pos Status
Critical Rate +15%, Critical DMG +15%.
Ritual Ripple Ⅱ
After the caster casts an Ultimate, inflicts 2 stacks of
Rock Tomb Armor [Sturdiness]
on the caster.Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Gives other allies
[Rock Tomb]
status when the caster enters battle. Moxie -1 and DMG Dealt -50% for all allies for 1 round, and dispels Rock Tomb
Pos Status
DMG Taken Reduction +10%, Critical DEF +15%.
[Rock Tomb]
status from them when the caster dies.Rock Tomb
Pos Status
DMG Taken Reduction +10%, Critical DEF +15%.







[Petrify]
status on the target.Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.

[Petrify]
status and 1 stack of Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
[Fragility]
status on the target.Fragility
Neg Status
When attacked, DMG Taken Reduction -50% (-1 stack after trigger).




















Mass attack. Deals 300% Reality DMG to all enemies. Inflicts the
[Disarm]
status for 1 round on the targets hit.Disarm
Control
Cannot cast Attack-type incantations.
Mass attack. Deals 270% Reality DMG to all enemies. If the targets’ HP is below 50%, then deals 135% more Reality DMG.
Mass attack. Deals 260% Mental DMG to all enemies. If the caster’s HP is above 50%, then deals 130% more Mental DMG.
Mass attack. Deals 240% Mental DMG to all enemies. Inflicts
[Corrode]
for 3 rounds on the targets hit: at the end of the round, takes (own Current HP x35%) Genesis DMG, up to (the user’s Max HP x35%) in damage.Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.
Mass attack. Deals 250% Mental DMG to all enemies. On hitting the main target, inflicts the
[Seal]
status on the main target for 2 rounds.Seal
Control
Cannot use Ultimate.
Self buff. Enters
[Greedy]
status: ATK, Critical Rate, and Critical DMG +15% as well as HP +(15% Max HP). Lasts 2 rounds.Greedy
Pos Status
ATK +15%, Critical Rate +15%, and Critical DMG**+15%**.
Self buff. Enters
[Furious Cry]
status: ATK, Leech Rate, and Healing Done +15% as well as (15% Max HP) Shield. Lasts 2 rounds.Furious Cry
Pos Status
ATK +15%, Leech Rate +15%, and Healing Done +15%.