Mesophotic Zone 180M
Recommended
- Star units
- Insight III Level 16
Stage environment
[Icebound]
for 1 round.Icebound
The incantation cannot be cast or moved.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Robust Physique
When entering battle, all allies gain 50 stacks of
Fading Strength [Regen]
. At the start of the round, grant 1 stack of Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
[Regen]
to a random ally.Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
After taking an action or after being attacked, this unit loses 1 stack of
[Regen]
, and apply 1 stack of Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
[Zealotry]
on the source of damage.Zealotry
Neg Status
ATK +5%, DMG Taken Reduction -5%.
Fading Strength
After taking an action or after being attacked, this unit loses 1 stack of
[Regen]
, and apply 1 stack of Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
[Zealotry]
on the source of damage.Zealotry
Neg Status
ATK +5%, DMG Taken Reduction -5%.
Fading Strength
After taking an action or after being attacked, this unit loses 1 stack of
[Regen]
, and apply 1 stack of Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
[Zealotry]
on the source of damage.Zealotry
Neg Status
ATK +5%, DMG Taken Reduction -5%.
Fading Strength
After taking an action or after being attacked, this unit loses 1 stack of
[Regen]
, and apply 1 stack of Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
[Zealotry]
on the source of damage.Zealotry
Neg Status
ATK +5%, DMG Taken Reduction -5%.








[Fading - Unsparing]
on the targets hit.Fading - Unsparing
Special
At the end of the round, lose 1 stack of
[Unsparing]
(stackable, undispellable).Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).






Mass attack. Deals 300% Mental DMG to all enemies. Enters
[Heart of Guardian]
status for 1 round.Heart of Guardian
Channel
When this Channel status is active at the start of the round, cast a self buff incantation that grants a [Shield] with (own Max HP x20%) HP to self for 2 rounds (when channeling, DMG Taken +25%, cannot act. This incantation is not an extra action and is removed after being attacked by an Ultimate).
Mass attack. Deals 270% Mental DMG to all enemies. This attack enjoys Penetration Rate +30%.
Mass attack. Deals 270% Mental DMG to all enemies. This attack enjoys Penetration Rate +30%.
Mass attack. Deals 270% Mental DMG to all enemies. This attack enjoys Penetration Rate +30%.