Bathyal Zone 210M
Recommended
- Star units
- Insight III Level 22
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Teething
Every 2 rounds, at the start of the round, gains 1 stack of
Manic Chase [Sturdiness]
. When there are other allies on the battlefield, gains 1 additional stack of Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
[Sturdiness]
.Sturdiness
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
When a round ends, gives other allies 1 stack of
Tooth Fairy Summoning [Growth]
.Growth
Pos Status
DMG Bonus +10%. Can stack.
At the end of the round, if HP is lower than 75%/50%/25%, a Tooth Spirit is summoned. (When there are 2 Tooth Spirits on the field, Tooth Spirits will no longer be summoned. Can only trigger 1 time.)
Continuous Action IAP +1
Prankster at Heart
Gains
[Never-Ending Riot]
at the start of each round. After taking damage of a stronger Afflatus or critical damage 3 times, removes Never-Ending Riot
Pos Status
When the caster takes lethal DMG, HP +(Max HP x30%) and loses all Moxie (only triggers 1 time).
[Never-Ending Riot]
.Never-Ending Riot
Pos Status
When the caster takes lethal DMG, HP +(Max HP x30%) and loses all Moxie (only triggers 1 time).
Prankster at Heart
Gains
[Never-Ending Riot]
at the start of each round. After taking damage of a stronger Afflatus or critical damage 3 times, removes Never-Ending Riot
Pos Status
When the caster takes lethal DMG, HP +(Max HP x30%) and loses all Moxie (only triggers 1 time).
[Never-Ending Riot]
.Never-Ending Riot
Pos Status
When the caster takes lethal DMG, HP +(Max HP x30%) and loses all Moxie (only triggers 1 time).

[Scared]
on the target.Scared
Neg Status
Increases Mental DMG taken by 25% (-1 stack after triggering).

[Scared]
on the target.Scared
Neg Status
Increases Mental DMG taken by 25% (-1 stack after triggering).

[Blind]
status for 1 round on the target hit.Blind
Neg Status
DMG Bonus -30% when attacking 1 target.

[Blind]
status for 1 round on the target hit.Blind
Neg Status
DMG Bonus -30% when attacking 1 target.

[Blind]
status for 1 round on the target hit.Blind
Neg Status
DMG Bonus -30% when attacking 1 target.

[Blind]
status for 1 round on the target hit.Blind
Neg Status
DMG Bonus -30% when attacking 1 target.






Mass attack. Deals 250% Mental DMG to all enemies and grants 1 stack of
[Growth]
to all allies.Growth
Pos Status
DMG Bonus +10%. Can stack.
Mass attack. Deals 250% Mental DMG to all enemies. Targets afflicted with [Stats Down], [Neg Status], or [Control] take an additional 100% Mental DMG.
Mass attack. Deals 250% Mental DMG to all enemies. Targets afflicted with [Stats Down], [Neg Status], or [Control] take an additional 100% Mental DMG.