Bathyal Zone 220M
Recommended
- Insight III Level 24
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Noxious
After attacking, inflict 1 stack of
Rancid Proliferation [Pollution]
on the target for 1 round. On death, dispel Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
[Pollution]
on all enemies.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Increases
Will of the Unliving [Pollution]
duration by 1 round.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
When an ally dies, recover (Missing HP x20%) HP for self.
Intense Vendetta
When taking fatal damage for the first time, purifies [Stats Down], [Neg Status], and [Control] from self, and gains
Corrupted Gift II [Immunity]
this round, recovering 100% of Max HP, then attacks a random enemy target 1 time.Immunity
Pos Status
Immune to [Stats Down], [Neg Status], and [Control] statuses.
When attacking, if the caster’s HP is less than 30%, additionally inflicts 1 stack of
[Pollution]
. Lasts 1 round.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Tomb of the Living Dead
When an ally leaves the battlefield, summons a Living Dead.
TremorWhen allies use Ultimates, gains 2 Moxie. At the end of the round, other allied characters gain 2 Moxie.
Rancid Proliferation IIWhen casting an Ultimate, inflicts 1 stack of
[Pollution]
for every stack of Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
[Pollution]
on the enemy. When attacked by an enemy, for every stack of Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
[Pollution]
they are afflicted with, the damage dealt by this attack is reduced by 5%.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)









[Pollution]
for 1 round on the targets hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)

[Pollution]
for 1 round on the targets hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)

[Scared]
on the targets.Scared
Neg Status
Increases Mental DMG taken by 25% (-1 stack after triggering).

[Scared]
on the targets.Scared
Neg Status
Increases Mental DMG taken by 25% (-1 stack after triggering).
1-target attack. Deals 500% Reality DMG. Inflicts 2 stacks of
[Pollution]
for 1 round on the target hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Mass attack. Deals 250% Mental DMG to all enemies. Inflicts 2 stacks of
[Pollution]
for 1 round on the targets hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Mass attack. Deals 300% Mental DMG to all enemies. After attacking, inflicts 2 stacks of
[Scared]
on the targets.Scared
Neg Status
Increases Mental DMG taken by 25% (-1 stack after triggering).