Bathyal Zone 260M
Recommended
- Plant units
- Insight III Level 32
Stage environment
[Sluggish]
.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
United as One
When the caster dies, Moxie +1 for all allies.
Frostbound PulseOn death, inflict 1 stack of
[Sluggish]
on all enemies.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
United as One
When the caster dies, Moxie +1 for all allies.
Frostbound PulseOn death, inflict 1 stack of
[Sluggish]
on all enemies.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
United as One
When the caster dies, Moxie +1 for all allies.
Frostbound PulseOn death, inflict 1 stack of
[Sluggish]
on all enemies.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
United as One
When the caster dies, Moxie +1 for all allies.
Frostbound PulseOn death, inflict 1 stack of
[Sluggish]
on all enemies.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
Spider Den
All damage taken is fixed at 1. At the end of the round, summons 2 spiders (up to a maximum of 4 spiders).
Den RevampAt the start of the round, for each spider on the field, this unit recovers 3 HP; when another ally dies, this unit loses 1 HP, repeating twice.

[Poison]
status for 2 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 3 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 2 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 3 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 2 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 3 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 2 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

[Poison]
status for 3 rounds on the target hit: at the end of the round, deals (the user’s ATK x40%) Genesis DMG.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.








Mass attack. Deals 275% Reality DMG to all enemies and HP +(this attack’s DMG Dealt x40%) for the caster.
Mass attack. Deals 275% Reality DMG to all enemies and HP +(this attack’s DMG Dealt x40%) for the caster.
Mass attack. Deals 275% Reality DMG to all enemies and HP +(this attack’s DMG Dealt x40%) for the caster.
Mass attack. Deals 275% Reality DMG to all enemies and HP +(this attack’s DMG Dealt x40%) for the caster.