Bathyal Zone 270M
Recommended
- Insight III Level 34
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Good Girl
When the caster enters battle, enters
Good Girl Ⅱ [Concealment]
status for 2 rounds (only triggers 1 time).Concealment
Pos Status
Dodges Reality DMG dealt by non-Ultimate attacks.
When entering battle, DMG Heal +10%.
Spirit FormImmune to
Continuous Action I [Bleed]
, Bleed
Neg Status
After action, takes (the casters ATK 100%) Genesis DMG.
[Corrode]
, Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.
[Poison]
, Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
[Burn]
, and Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Pollution]
. For each type of negative status held, gain DMG Dealt +20% and DMG Taken -20%.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
AP +1
New Photography Theory
At the beginning of every 2 rounds, enters
New Photography Theory III [Lens Cap]
status for 1 round.Lens Cap
Pos Status
When the caster is attacked by Reality DMG, DMG Taken Reduction +50%.
When the caster is in
Spirit Form [Lens Cap]
status, Penetration Rate +30%.Lens Cap
Pos Status
When the caster is attacked by Reality DMG, DMG Taken Reduction +50%.
Immune to
Continuous Action I [Bleed]
, Bleed
Neg Status
After action, takes (the casters ATK 100%) Genesis DMG.
[Corrode]
, Corrode
Neg Status
When a round ends, takes Genesis DMG based on the carrier’s current HP.
[Poison]
, Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
[Burn]
, and Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Pollution]
. For each type of negative status held, gain DMG Dealt +20% and DMG Taken -20%.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
AP +1




[Blind]
status for 1 round on the target hit.Blind
Neg Status
DMG Bonus -30% when attacking 1 target.




Self counter. Enters
[Taunt]
: DMG Taken -20% and DMG Heal +20% for 3 rounds. Also enters Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
[Concealment]
for 1 round.Concealment
Pos Status
Dodges Reality DMG dealt by non-Ultimate attacks.
Mass attack. Deals 300% Mental DMG to all enemies. Other allies enter
[Lens Cap]
status for 1 round.Lens Cap
Pos Status
When the caster is attacked by Reality DMG, DMG Taken Reduction +50%.