Abyssal Zone 310M
Recommended
- Mineral & Beast units
- Insight III Level 42
Stage environment
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Don’t Touch Her III
When the caster takes Mental DMG, gives the attacker 1 stack of [Wonderland Visitor] for 2 rounds.
Wonderland Visitor
Neg Status
DMG Bonus -10% (can stack; each stack is timed independently).
Don’t Touch Her
When being attacked by Mental DMG, DMG Taken -80% and Critical DEF +80%.
Blocking AgentAt the end of the round, inflicts 1 stack of [Stabilize] on the ally with the lowest HP percentage.
Stabilize
Pos Status
When the caster is attacked by Mental DMG, DMG Taken Reduction +30% (-1 stack after trigger).










Stabilize
Pos Status
When the caster is attacked by Mental DMG, DMG Taken Reduction +30% (-1 stack after trigger).

Stabilize
Pos Status
When the caster is attacked by Mental DMG, DMG Taken Reduction +30% (-1 stack after trigger).

Stabilize
Pos Status
When the caster is attacked by Mental DMG, DMG Taken Reduction +30% (-1 stack after trigger).
Mass attack. Deals 250% Mental DMG to all enemies. If the target is in [Stats Down], [Neg Status], or [Control] statuses, inflicts [Nightmare] status for 1 round on the target.
Nightmare
Control
Cannot act. Dispels the effect after taking any attack.
Mass attack. Deals 200% Mental DMG and inflicts 1 stack of [Paralyze] to all enemies. Also inflicts 1 stack of [Paralyze] to the main target.
Paralyze
Neg Status
When there are 2 stacks, turns into [Daze] status or extends the duration of existing [Daze] status for 1 round.
Daze
Control
Cannot act.
Daze
Control
Cannot act.
Paralyze
Neg Status
When there are 2 stacks, turns into [Daze] status or extends the duration of existing [Daze] status for 1 round.
Daze
Control
Cannot act.
Daze
Control
Cannot act.