Abyssal Zone 330M
Recommended
- Insight III Level 46
Stage environment
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Static Ring
When a round starts, inflicts 1 stack of [Enduring] on other allies.
AwakeEnduring
Pos Status
When the caster is attacked by Reality DMG, DMG Taken Reduction +30% (-1 stack after trigger).
When the caster dies, dispels all [Stats Up] and [Pos Status] statuses from other allies, and bans them from gaining [Stats Up] or [Pos Status] statuses for 3 rounds.
Positive ChargeAfter being attacked, inflict [Positive Charge] on the attacker; when being attacked by a unit with [Positive Charge] , DMG Taken +50% for self; when this unit dies, dispel the [Positive Charge] status from all enemies.
Positive Charge
Special
When combined with [Negative Charge], unintended consequences may occur.
Positive Charge
Special
When combined with [Negative Charge], unintended consequences may occur.
Positive Charge
Special
When combined with [Negative Charge], unintended consequences may occur.
Power Transformation Ring
When a round starts, inflicts 1 stack of [Stabilize] on other allies.
AwakeStabilize
Pos Status
When the caster is attacked by Mental DMG, DMG Taken Reduction +30% (-1 stack after trigger).
When the caster dies, dispels all [Stats Up] and [Pos Status] statuses from other allies, and bans them from gaining [Stats Up] or [Pos Status] statuses for 3 rounds.
Negative ChargeAfter being attacked, inflict [Negative Charge] on the attacker; when being attacked by a unit with [Negative Charge] , DMG Taken +50% for self; when this unit dies, dispel the [Negative Charge] status from all enemies.
Negative Charge
Special
When combined with [Positive Charge], unintended consequences may occur.
Negative Charge
Special
When combined with [Positive Charge], unintended consequences may occur.
Negative Charge
Special
When combined with [Positive Charge], unintended consequences may occur.








Mass attack. Deals 300% Mental DMG to all enemies. HP +(the caster’s ATK x100%) for the ally with the lowest HP percentage.
Mass attack. Deals 250% Mental DMG to all enemies. Inflicts 1 stack of [Rigidity] on the targets hit.
Rigidity
Neg Status
When there are 2 stacks, turns into [Petrify] status or extends the duration of existing [Petrify] status for 1 round.
Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.