Abyssal Zone 340M
Recommended
- Beast units
- Insight III Level 48
Stage environment
Regen
Pos Status
At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Hard Bark
When the caster enters battle, DMG Taken Reduction +50%. Every time the caster takes DMG, DMG Taken Reduction -5%, stacking up to 10 times.
Break FreeWhen a round ends, if the caster is below 40% HP, purifies [Stats Down], [Neg Status], and [Control] statuses from the caster, and the caster gains an [Immunity Shield] with (the caster’s Max HP x25%) HP (only triggers 1 time).
Bloodthirsty SoulImmunity Shield
Shield
Immune to [Stats Down], [Neg Status], and [Control] statuses while Shield is active.
When a round starts, if the [Immunity Shield] is active, casts [Sacrifice Ritual] 1 time. For every [Stats Up] or [Pos Status] status the enemy is in, this attack enjoys Leech Rate +5% (only triggers 1 time).
Aura of Exuberance IImmunity Shield
Shield
Immune to [Stats Down], [Neg Status], and [Control] statuses while Shield is active.
When a round starts, ATK and DMG Dealt +1%. Can stack.
Desire for Blood IIFor every type of [Stats Down], [Neg Status], or [Control] status on self, gain Leech Rate +30% and ATK +30%.
Desertification
After taking an action, loses (Current HP x10%) and gains 1 stack of [Thorny] .
Desire for Blood IIThorny
Counter
Reflect (own ATK x15%) Genesis DMG (up to 50 stacks, undispellable).
For every type of [Stats Down], [Neg Status], or [Control] status on self, gain Leech Rate +30% and ATK +30%.
Desertification
When entering battle, loses (Max HP x10%) HP for self and grants 1 stack of [Thorny] to all allies.
Desire for Blood IIThorny
Counter
Reflect (own ATK x15%) Genesis DMG (up to 50 stacks, undispellable).
For every type of [Stats Down], [Neg Status], or [Control] status on self, gain Leech Rate +30% and ATK +30%.







Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.




Mass attack. Deals 275% Reality DMG to all enemies.
Mass attack. Deals 250% Reality DMG to all enemies. HP +(the caster’s ATK x100%) for all allies.
1-target attack. Deals 400% Reality DMG. Inflicts Reality DEF -20% and Mental DEF -20% for 3 rounds and [Daze] for 1 round on the target hit.
Daze
Control
Cannot act.