Abyssal Zone 350M-I
Recommended
- Mineral units
- Insight III Level 50
Stage environment
[Collection of Buffs]
to all allies.Collection of Buffs
There are 11 effects: Penetration Rate +20%, Incantation Might +15%, Reality DEF +15%, Mental DEF +15%,
[Ricochet I]
, ATK +10%, DMG Bonus +15%, Critical Rate +20%, DMG Taken Reduction +15%, Critical DEF +20%, and Ultimate Might +15%. Prioritizes effects not yet applied, each effect lasts 4 rounds.Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
[Saw Through]
, the allied character will enter the Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
[Daze]
status for 1 round and lose 2 stacks of Daze
Control
Cannot act.
[Saw Through]
.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Dig Your Own Grave
After being attacked, if this unit’s current HP percentage is below 70%, become immune to damage until the start of the next allied round; at the start of the next round, enters phase 2; after entering phase 2, Getian gains
Physiognomy [Peak Form]
.Peak Form
Special
No longer affected by negative statuses; incantation effects are enhanced; AP +1.
At the start of the round, inflicts 1 stack of
[Saw Through]
on a random enemy character; for each type of [Pos Status], [Stats Up], or [Counter] on self, gain DMG Dealt +5% and DMG Taken -5%.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
The Fittest Prevail
When entering battle, gains
Physiognomy II [Peak Form]
and applies Peak Form
Special
No longer affected by negative statuses; incantation effects are enhanced; AP +1.
[Decisive Confrontation]
to the leftmost character; enemies not in the Decisive Confrontation
DMG Bonus +90%, Reality DEF -20%, Mental DEF -20%, Max HP -20%.
[Decisive Confrontation]
status get a significant decrease in damage dealt.Decisive Confrontation
DMG Bonus +90%, Reality DEF -20%, Mental DEF -20%, Max HP -20%.
At the start of the round, inflicts 1 stack of
[Saw Through]
on all enemies, and inflict 1 additional stack of Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
[Saw Through]
on enemies holding Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
[Decisive Confrontation]
; for each type of [Pos Status], [Stats Up], or [Counter] on self, gain DMG Dealt +5% and DMG Taken -5%.Decisive Confrontation
DMG Bonus +90%, Reality DEF -20%, Mental DEF -20%, Max HP -20%.

[Saw Through]
status.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.

[Saw Through]
status, deal an additional 100% Reality DMG.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.

[Saw Through]
status.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.

[Saw Through]
status, casts a rank 1 [Bone’s Legacy] as a follow-up attack.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
Mass attack. Deals 300% Reality DMG to all enemies; after attacking, consumes all
[Saw Through]
on the enemies and inflicts 10 stacks of Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
[Flinch]
on the enemies for each stack of Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
[Saw Through]
consumed.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
Mass attack. Deals 300% Reality DMG to all enemies; after attacking, consumes all
[Saw Through]
on the enemies and inflicts 10 stacks of Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.
[Flinch]
on the enemies for each stack of Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
[Saw Through]
consumed.Saw Through
Special
Special marker. Enemy attacks target you with priority; while the marker is held, when you receive specified attacks, additional effects will trigger; whenever a different type of incantation is actively cast in the same round, dispel 1 stack of marker.