Abyssal Zone 350M-III

Recommended

  • Star & Plant units
  • Insight III Level 50

Stage environment

[All] Stronger Afflatus Damage +40%. When being attacked by a non-stronger Afflatus, Final DMG Taken Reduction +20%. After round 15 in battle, all monsters gain the Frenzy status.
[Enemy] All allies gain Genesis DMG Taken -100%.
[Enemy] Whenever an ally takes Mental DMG, all allies gain Reality DEF +10% for 3 rounds, stackable. Whenever an ally takes Reality DMG, all allies gain Mental DEF +10% for 3 rounds, stackable.
[Enemy] When this unit dies, grant 3 stacks of
[Unsparing]
to all allies.

Enemy info

No. 1

Prop Armor headicon
SPIRIT

Prop Armor

Insight III Level 50

HP: 250,516

Stats

ATK B+
Reality DEF SS
Critical Technique B
Mental DEF B+
HP 250,516
ATK 1,992
Reality DEF 4,800
Mental DEF 980
Critical Technique 280
Critical Rate 17.7%
Critical Resist Rate 0%
Critical DMG 124%
Critical DEF 22.6%
DMG Bonus 24.4%
DMG Taken Reduction 18.7%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
100%
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
100%
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
100%
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
100%
Prime Rites
At the start of the round, performs an attack, dealing 300% Reality DMG to a random enemy; if the Prop Wand has died, the attack deals an additional 100% Reality DMG and gains Penetration Rate +30%.
Ritual Driven
Gain significant Reality DEF for self. After Prop Wand dies, whenever an enemy casts a rank 1 basic incantation or an ultimate, the incantation or ultimate gets DMG Dealt -80%. After this unit dies, the great magician gets Mental DEF -50% until this unit re-enters battle.
Great Magician headicon
SPIRIT

Great Magician

Insight III Level 50

HP: 749,485

Stats

ATK A
Reality DEF A+
Critical Technique B
Mental DEF A+
HP 749,485
ATK 1,874
Reality DEF 1,014
Mental DEF 1,014
Critical Technique 322
Critical Rate 12.1%
Critical Resist Rate 0%
Critical DMG 126.1%
Critical DEF 38.7%
DMG Bonus 14%
DMG Taken Reduction 31.8%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
200%
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
100%
Masterful Preparation
At the start of the round, if Prop Wand is present, grant Reality DEF +100% to self for 1 round; at the start of the round, if Prop Armor is present, grant Mental DEF +100% to self for 1 round.
Ritual Trickery
At the start of every 3 rounds, if Prop Wand and or Prop Armor have died, resummon the props that died.
Painful Memories
When being attacked, if this unit is not in a
[Poison]
or
[Burn]
status, DMG Taken -70%.
Masterful Preparation II
When the Prop Armor is present, this unit gains the same Control Resistances as the Prop Armor. When the Prop Wand is present, this unit gains the same Control Resistances as the Prop Wand.
Great Magician + ' skill 1'

For Old Dreams

attr-attack icon
1-target attack. Deals 150% Mental DMG and dispels 2 types of [Stats Down] statuses from other allies.
Great Magician + ' skill 2'

For Tomorrow

attr-buff icon
Mass buff. Grants 1 stack of
[Sturdiness]
to all allies and dispels 1 type of [Neg Status] from other allies.
Great Magician + ' ultimate'

Declaration of Secession

Mass attack. Deals 300% Mental DMG to all enemies. Inflicts Moxie -1 and the
[Disconcert]
status for 1 round on the targets hit.
Prop Wand headicon
SPIRIT

Prop Wand

Insight III Level 50

HP: 252,939

Stats

ATK B+
Reality DEF B+
Critical Technique B
Mental DEF SS
HP 252,939
ATK 1,992
Reality DEF 785
Mental DEF 4,800
Critical Technique 252
Critical Rate 14.7%
Critical Resist Rate 0%
Critical DMG 122.6%
Critical DEF 13%
DMG Bonus 40.2%
DMG Taken Reduction 9.1%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
100%
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
100%
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
100%
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
100%
Prime Rites
At the start of the round, performs 1 attack, dealing 200% Mental DMG to 2 random enemies; if the Prop Armor has died, the attack deals an additional 100% Mental DMG.
Ritual Driven
Gain significant Mental DEF for self. After Prop Armor dies, whenever an enemy casts a basic incantation, the incantation gets DMG Dealt -80%. After this unit dies, the great magician gets Reality DEF -50% until this unit re-enters battle.

Team suggestion

Reveries Clears Database - 350M-III