Abyssal Zone 360M
Recommended
- Star & Plant units
- Insight III Level 52
Stage environment
Moribund
Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Catastrophic Loss III
When the caster enters battle, gains a [Extermination Boon] with (the caster’s Max HP x30%) HP (only triggers one time). After losing [Extermination Boon] , enters [Fragile] status for 2 rounds.
Synergy IIExtermination Boon
Shield
Shield. Critical DEF +20%, DMG Bonus +20%. Immune to Fragile status.
Extermination Boon
Shield
Shield. Critical DEF +20%, DMG Bonus +20%. Immune to Fragile status.
Fragile
Neg Status
DMG Taken Reduction -30%, Critical DEF -30%
For every 20% less current HP between self and other allies, gain DMG Heal +20%, DMG Dealt +15%, and DMG Taken -15%.
Catastrophic Loss
When the caster enters battle, gains a [Vajra's Boon] with (the caster’s Max HP x30%) HP (only triggers 1 time). After losing [Vajra's Boon] , enters [Fragile] status for 2 rounds.
Synergy IIIVajra's Boon
Shield
Shield. Critical DEF +20%. DMG Taken , Reduction +20%. Immune to Fragile status.
Vajra's Boon
Shield
Shield. Critical DEF +20%. DMG Taken , Reduction +20%. Immune to Fragile status.
Fragile
Neg Status
DMG Taken Reduction -30%, Critical DEF -30%
For every 20% less current HP between self and other allies, gain Leech Rate +20%, DMG Dealt +15%, and DMG Taken -15%.




Mass attack. Deals 300% Reality DMG to all enemies and grants the caster Leech Rate +30%, which is removed when losing the Shield. If the caster has no Shield, then grants a [Extermination Boon] with (the caster’s Max HP x30%) HP for 3 rounds.
Extermination Boon
Shield
Shield. Critical DEF +20%, DMG Bonus +20%. Immune to Fragile status.
Mass attack. Deals 300% Reality DMG to all enemies. DMG Heal +30% for the caster, which is removed when losing the Shield. If the caster has no Shield, then gains a [Vajra's Boon] with (the caster’s Max HP x30%) HP for 3 rounds.
Vajra's Boon
Shield
Shield. Critical DEF +20%. DMG Taken , Reduction +20%. Immune to Fragile status.