Abyssal Zone 370M
Recommended
- Star units
- Insight III Level 54
Stage environment
Enemy info
No. 1
"Supreme Steed"
Insight III Level 54
HP: 180,967
Stats
ATK A+
Reality DEF A
Critical Technique A+
Mental DEF A
HP 180,967
ATK 1,651
Reality DEF 812
Mental DEF 812
Critical Technique 255
Critical Rate 17%
Critical Resist Rate 0%
Critical DMG 122.8%
Critical DEF 23%
DMG Bonus 24.8%
DMG Taken Reduction 19%
Glory Restored
If the caster’s HP goes below 50% after being attacked, Moxie +3 (only triggers 1 time).
Glory Restored ⅡWhen entering battle, DMG Heal +10%.
Seize the InitiativeWhen entering battle, grant 1 stack of
[Unsparing]
to all allies.
Clatter Trample
Commanding Aura
Great Inspirer
Mass buff. Grant Moxie +1 to other allies, doubles the stacks of
[Unsparing]
on all allies, and recovers 15% of Missing HP for self.
Gallant Knight
Insight III Level 54
HP: 264,573
Stats
ATK A+
Reality DEF S
Critical Technique B
Mental DEF S
HP 264,573
ATK 1,651
Reality DEF 1,083
Mental DEF 722
Critical Technique 204
Critical Rate 15.3%
Critical Resist Rate 0%
Critical DMG 120.2%
Critical DEF 23%
DMG Bonus 24.8%
DMG Taken Reduction 19%
Resistance
Control Resilience
100%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Moxie-down Resilience
100%
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Stress-up Resilience
100%
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Rising Courage
After casting an ultimate, Max Moxie and Ultimate Moxie Consumption -2 (triggers up to 4 times). When on the battlefield, Moxie gained by other allies is gained by this unit instead.
Giddy Up, Mate!
Mass DMG. Deals 300% Mental DMG to all enemies; after attacking, inflicts Reality DEF -20% on the targets for 3 rounds, then makes other allies cast their ultimate 1 time.
The Knight's "Wand"
Insight III Level 54
HP: 180,967
Stats
ATK A+
Reality DEF S
Critical Technique B
Mental DEF S
HP 180,967
ATK 1,651
Reality DEF 812
Mental DEF 812
Critical Technique 255
Critical Rate 17%
Critical Resist Rate 0%
Critical DMG 122.8%
Critical DEF 23%
DMG Bonus 24.8%
DMG Taken Reduction 19%
Port Side Barrage
Prepare to Board!
[Boarding Assault]
status. If already in the
[Boarding Assault]
status, gains an additional Moxie +1.
[Boarding Assault]
status. If already in the
[Boarding Assault]
status, gains an additional Moxie +1.
Boundless Sea, Limitless Sky
Mass attack. Deals 200% Reality DMG to all enemies, and inflicts
[Daze]
on the targets for 1 round.
The Knight's "Blade"
Insight III Level 54
HP: 143,927
Stats
ATK A
Reality DEF A+
Critical Technique B
Mental DEF A+
HP 143,927
ATK 2,201
Reality DEF 812
Mental DEF 812
Critical Technique 229
Critical Rate 16.1%
Critical Resist Rate 0%
Critical DMG 121.5%
Critical DEF 23%
DMG Bonus 24.8%
DMG Taken Reduction 19%
Smite
When the enemy is in [Stats Down], [Neg Status], or [Control] statuses, DMG Dealt +50%.
Justice
Glory
After AD 778
Mass attack. Deals 600% Reality DMG to all enemies. If any target is defeated, grants 1 stack of
[Rousing Morale]
to all allies and 1 extra stack to self.