Abyssal Zone 370M
Recommended
- Star units
- Insight III Level 54
Stage environment
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Glory Restored
If the caster’s HP goes below 50% after being attacked, Moxie +3 (only triggers 1 time).
Glory Restored IIWhen entering battle, DMG Heal +10%.
Glory Restored IIWhen entering battle, grant 1 stack of [Unsparing] to all allies.
Unsparing
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Rising Courage
After casting an ultimate, Max Moxie and Ultimate Moxie Consumption -2 (triggers up to 4 times). When on the battlefield, Moxie gained by other allies is gained by this unit instead.
Smite
When the enemy is in [Stats Down], [Neg Status], or [Control] statuses, DMG Dealt +50%.









Boarding Assault
At the start of the round, auto cast a [Port Side Barrage] of the corresponding rank and gain Moxie +1. After casting an ultimate, this effect is removed.
Boarding Assault
At the start of the round, auto cast a [Port Side Barrage] of the corresponding rank and gain Moxie +1. After casting an ultimate, this effect is removed.


Mass buff. Grant Moxie +1 to other allies, doubles the stacks of [Unsparing] on all allies, and recovers 15% of Missing HP for self.
Unsparing
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Mass DMG. Deals 300% Mental DMG to all enemies; after attacking, inflicts Reality DEF -20% on the targets for 3 rounds, then makes other allies cast their ultimate 1 time.
Mass attack. Deals 200% Reality DMG to all enemies, and inflicts [Daze] on the targets for 1 round.
Daze
Control
Cannot act.
Mass attack. Deals 600% Reality DMG to all enemies, If any target is defeated, grants 1 stack of [Rousing Morale] to all allies and 1 extra stack to self.
Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).