Abyssal Zone 390M
Recommended
- Beast units
- Insight III Level 58
Stage environment
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Meeting Gift
When attacking, if the target is in the [Poison] status, inflicts 1 instance of [Poison] on the target for 2 rounds.
Unforgettable SouvenirPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
At the end of the round, loses (Current HP x5%) HP and inflicts 1 instance of [Poison] on a random enemy for 2 rounds. Triggers 2 times.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Imitate
When attacking, if the target is in the [Poison] status, inflicts 1 instance of [Poison] on the target for 2 rounds.
Bird EnthusiastPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
At the end of the round, if any enemy is in the [Poison] status, gain 2 stacks of [Glean] for self.
Toxic BodyPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Glean
Pos Status
Genesis DMG Dealt +5% (up to 50 stacks, undispellable).
Immune to [Poison] .
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.



Cure
Pos Status
When a round starts, restores HP based on the caster’s ATK.

Cure
Pos Status
When a round starts, restores HP based on the caster’s ATK.


Mass attack. Deals 350% Reality DMG to all enemies and all active [Poison] and [Cure] statuses on every character take effect immediately.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Cure
Pos Status
When a round starts, restores HP based on the caster’s ATK.
Mass attack. Deals 250% Reality DMG to all enemies, This attack enjoys Penetration Rate +30%.