Abyssal Zone 400M-I
Recommended
- Star units
- Insight III Level 60
Stage environment
[Daze]
status for 1 round.Daze
Control
Cannot act.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Mental Improvement
At the end of the round, performs a Mental DMG attack and accumulates 1 stack of
Stacking Bastion [Charge]
; if arcanum device no. 0987X has died, after the attack, grants 3 stacks of Charge
Pos Status
When reaching 3 stacks, casts a powerful shot.
[Thorny]
to self; when reaching 3 stacks of Charge, performs a powerful shot.Thorny
Counter
Reflect (own ATK x15%) Genesis DMG (up to 50 stacks, undispellable).
At the start of the round, gain 3 stacks of
Seething Enmity [Weal]
for self; after round 5, gain an additional 2 stacks of Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
[Weal]
; after round 10, gain another additional 2 stacks of Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
[Weal]
; when being attacked, lose 1 stack of Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
[Weal]
from self; when this unit dies, inflict the Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
[Daze]
status on all enemies for 1 round.Daze
Control
Cannot act.
When reaching 3 Eureka, consume 3 Eureka to cast a special powerful shot, dealing 350% Mental DMG to all enemies; after the attack, inflict ATK -10% and DMG Dealt -30% on enemies for 3 rounds.
Camouflage Light
At the end of the round, performs a Reality DMG attack and accumulates 1 stack of
Ramping Fervor [Charge]
; if arcanum device no. 0623Y has died, performs another attack; when reaching 3 stacks of Charge, performs a powerful shot.Charge
Pos Status
When reaching 3 stacks, casts a powerful shot.
At the start of the round, gain 3 stacks of
Seething Enmity [Unsparing]
for self; after round 5, gain an additional 2 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Unsparing]
; after round 10, gain another additional 2 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Unsparing]
; when being attacked, lose 1 stack of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Unsparing]
from self; when this unit dies, inflict the Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Daze]
status on all enemies for 1 round.Daze
Control
Cannot act.
When reaching 3 Eureka, consume 3 Eureka to cast a special powerful shot, dealing 400% Reality DMG to all enemies; the attack is always a critical hit..
Small Wound
Immune to all statuses. All DMG taken is set to 1.
Radiance of ProtectionWhen this unit is alive, other non-Guardian Spirit allies will dodge all attacks; at the start of the round, recovers 100% of own Max HP.
OfferingWhen this unit dies, grants Eureka +1 to a random ally.