Abyssal Zone 400M-I
Recommended
- Star units
- Insight III Level 60
Stage environment
[Daze]
status for 1 round.Enemy info
No. 1
Arcanum Device No. 0623Y
Insight III Level 60
HP: 834,436
Stats
ATK B+
Reality DEF B+
Critical Technique B+
Mental DEF B+
HP 834,436
ATK 2,380
Reality DEF 1,143
Mental DEF 1,043
Critical Technique 290
Critical Rate 18.4%
Critical Resist Rate 0%
Critical DMG 124.5%
Critical DEF 23.5%
DMG Bonus 25.3%
DMG Taken Reduction 25.9%
Resistance
Control Resilience
200%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Mental Improvement
At the end of the round, performs a Mental DMG attack and accumulates 1 stack of
Stacking Bastion
[Charge]
; if arcanum device no. 0987X has died, after the attack, grants 3 stacks of
[Thorny]
to self; when reaching 3 stacks of Charge, performs a powerful shot.At the start of the round, gain 3 stacks of
Seething Enmity
[Weal]
for self; after round 5, gain an additional 2 stacks of
[Weal]
; after round 10, gain another additional 2 stacks of
[Weal]
; when being attacked, lose 1 stack of
[Weal]
from self; when this unit dies, inflict the
[Daze]
status on all enemies for 1 round.When reaching 3 Eureka, consume 3 Eureka to cast a special powerful shot, dealing 350% Mental DMG to all enemies; after the attack, inflict ATK -10% and DMG Dealt -30% on enemies for 3 rounds.
Arcanum Device No. 0987X
Insight III Level 60
HP: 956,390
Stats
ATK B+
Reality DEF B+
Critical Technique B+
Mental DEF B+
HP 956,390
ATK 2,185
Reality DEF 1,396
Mental DEF 1,246
Critical Technique 258
Critical Rate 10.1%
Critical Resist Rate 0%
Critical DMG 122.9%
Critical DEF 40.1%
DMG Bonus 14.5%
DMG Taken Reduction 25.9%
Resistance
Control Resilience
200%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Camouflage Light
At the end of the round, performs a Reality DMG attack and accumulates 1 stack of
Ramping Fervor
[Charge]
; if arcanum device no. 0623Y has died, performs another attack; when reaching 3 stacks of Charge, performs a powerful shot.At the start of the round, gain 3 stacks of
Seething Enmity
[Unsparing]
for self; after round 5, gain an additional 2 stacks of
[Unsparing]
; after round 10, gain another additional 2 stacks of
[Unsparing]
; when being attacked, lose 1 stack of
[Unsparing]
from self; when this unit dies, inflict the
[Daze]
status on all enemies for 1 round.When reaching 3 Eureka, consume 3 Eureka to cast a special powerful shot, dealing 400% Reality DMG to all enemies; the attack is always a critical hit..
Guardian Spirit
Insight III Level 60
HP: 5
Stats
ATK B
Reality DEF B+
Critical Technique B
Mental DEF B+
HP 5
ATK 1
Reality DEF 1
Mental DEF 1
Critical Technique 1
Critical Rate 0.1%
Critical Resist Rate 0%
Critical DMG 0.2%
Critical DEF 0.1%
DMG Bonus 0.1%
DMG Taken Reduction 0.1%
Small Wound
Immune to all statuses. All DMG taken is set to 1.
Radiance of ProtectionWhen this unit is alive, other non-Guardian Spirit allies will dodge all attacks; at the start of the round, recovers 100% of own Max HP.
OfferingWhen this unit dies, grants Eureka +1 to a random ally.