Abyssal Zone 400M-II
Recommended
- Mineral units
- Insight III Level 60
Stage environment
[Bedrock]
for 3 rounds.Enemy info
No. 1
P.S
Razor's "Phantom"
Insight III Level 60
HP: 230,684
Stats
ATK A
Reality DEF SS
Critical Technique B
Mental DEF SS
HP 230,684
ATK 1,402
Reality DEF 930
Mental DEF 930
Critical Technique 191
Critical Rate 12.9%
Critical Resist Rate 0%
Critical DMG 119.5%
Critical DEF 13.5%
DMG Bonus 41.6%
DMG Taken Reduction 9.4%
Resistance
Control Resilience
100%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
100%
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
100%
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
High Morale II
For every positive status carried, DMG Dealt +5% and DMG Taken -5%. At the start of the round, gains 1 random positive status for 2 rounds.
Shadow’s FollowingAfter “Razor” Captain takes an action, this unit mimics his action 1 time;
Incantation 1: 1-target attack. Deals 50% Reality DMG plus (own Reality DEF x100%) Genesis DMG.
Incantation 2: Mass Buff. Grants 1 effect from
[Collection of Buffs]
to all allies for 2 rounds.Ultimate: Mass attack. Deals 250% Reality DMG plus (own Reality DEF x150%) Genesis DMG to all enemies.
Sympathetic ResonanceWhen an enemy takes an action, for every instance of HP lost during that action phase, lose 1% of own Max HP after the action (lose up to 8% of own Max HP per action).
"Razor" Captain
Insight III Level 60
HP: 1,438,200
Stats
ATK A
Reality DEF SS
Critical Technique B
Mental DEF SS
HP 1,438,200
ATK 1,759
Reality DEF 1,259
Mental DEF 1,259
Critical Technique 263
Critical Rate 17.5%
Critical Resist Rate 0%
Critical DMG 123.2%
Critical DEF 23.5%
DMG Bonus 25.3%
DMG Taken Reduction 49.4%
Resistance
Control Resilience
200%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
100%
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
100%
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
100%
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
100%
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
100%
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
100%
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
High Morale II
For every positive status carried, DMG Dealt +5% and DMG Taken -5%. At the start of the round, gains 1 random positive status for 2 rounds.
Warrior’s PunishmentAt the start of the round, if this unit is below 50% current HP, permanently gain DMG Taken -30%, and at the start of each round, gain Moxie +1.
Principle of Transparency IIAt the end of the round, if this unit is below 50% current HP, summon 1 Frenzied “Phantom”; otherwise summon 1 Razor’s “Phantom” (up to 4 monsters on the field); when another ally dies, lose 5% of own Max HP.
Warrior’s PunishmentWhen this unit is being attacked by a 1-target attack, performs a riposte; at the start of every 3 rounds, this unit enters the
[Taunt]
status for 1 round.
"Phenomenon"
[Exposed]
status for 2 rounds on the target hit.
"Assumption"
From Deduction to Law
Mass attack. Deals 250% Reality DMG plus (own Reality DEF x150%) Genesis DMG. Grants the
[High Morale]
status to all allies for 2 rounds.
Frenzied "Phantom"
Insight III Level 60
HP: 320,684
Stats
ATK A
Reality DEF SS
Critical Technique B
Mental DEF SS
HP 320,684
ATK 1,402
Reality DEF 1,030
Mental DEF 1,030
Critical Technique 191
Critical Rate 12.9%
Critical Resist Rate 0%
Critical DMG 119.5%
Critical DEF 13.5%
DMG Bonus 41.6%
DMG Taken Reduction 9.4%
Resistance
Control Resilience
100%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
100%
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
100%
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
100%
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
High Morale II
For every positive status carried, DMG Dealt +5% and DMG Taken -5%. At the start of the round, gains 1 random positive status for 2 rounds.
Shadow’s FollowingAfter “Razor” Captain takes an action, this unit mimics his action 1 time;
Incantation 1: 1-target attack. Deals 50% Reality DMG plus (own Reality DEF x100%) Genesis DMG.
Incantation 2: Mass Buff. Grants 1 effect from
[Collection of Buffs]
to all allies for 2 rounds.Ultimate: Mass attack. Deals 250% Reality DMG plus (own Reality DEF x150%) Genesis DMG to all enemies.
Sympathetic ResonanceWhen an enemy takes an action, for every instance of HP lost during that action phase, lose 1% of own Max HP after the action (lose up to 8% of own Max HP per action).
Seize the InitiativeWhen entering battle, performs a mass attack, dealing 250% Reality DMG plus (own Reality DEF x150%) Genesis DMG to all enemies.