Abyssal Zone 400M-II
Recommended
- Mineral units
- Insight III Level 60
Stage environment
Bedrock
Stats Up
Reality DEF and Mental DEF +10%. Can stack.
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
High Morale II
For every positive status carried, DMG Dealt +5% and DMG Taken -5%. At the start of the round, gains 1 random positive status for 2 rounds.
Warrior’s PunishmentAt the start of the round, if this unit is below 50% current HP, permanently gain DMG Taken -30%, and at the start of each round, gain Moxie +1.
Principle of Transparency IIAt the end of the round, if this unit is below 50% current HP, summon 1 Frenzied “Phantom”; otherwise summon 1 Razor’s “Phantom” (up to 4 monsters on the field); when another ally dies, lose 5% of own Max HP.
Warrior’s PunishmentWhen this unit is being attacked by a 1-target attack, performs a riposte; at the start of every 3 rounds, this unit enters the [Taunt] status for 1 round.
Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
High Morale II
For every positive status carried, DMG Dealt +5% and DMG Taken -5%. At the start of the round, gains 1 random positive status for 2 rounds.
Shadow’s FollowingAfter “Razor” Captain takes an action, this unit mimics his action 1 time;
Incantation 1: 1-target attack. Deals 50% Reality DMG plus (own Reality DEF x100%) Genesis DMG.
Incantation 2: Mass Buff. Grants 1 effect from [Collection of Buffs] to all allies for 2 rounds.
Collection of Buffs
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I] , and [Ricochet I] . Prioritizes effects not yet applied.
Vitalize I
Pos Status
When the round starts, HP +(Max HP x10%).
Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
Ultimate: Mass attack. Deals 250% Reality DMG plus (own Reality DEF x150%) Genesis DMG to all enemies.
Sympathetic ResonanceWhen an enemy takes an action, for every instance of HP lost during that action phase, lose 1% of own Max HP after the action (lose up to 8% of own Max HP per action).


Mass attack. Deals 250% Reality DMG plus (own Reality DEF x150%) Genesis DMG. Grants the [High Morale] status to all allies for 2 rounds.
High Morale
Pos Status
Reality DEF +100% and Mental DEF +100% (undispellable).