Abyssal Zone 400M-III
Recommended
- Insight III Level 60
Stage environment
Exposed
Priority target for enemy attacks.
Electric Coil
Special
Units with this status trigger additional effects when attacking a Dynamo Robot.
Infusion Tube
Special
Units with this status trigger additional effects when attacking a First-aid Crate.
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Prioritized Honor
When entering battle, gain Moxie +5 for self (triggers only once); after an enemy takes an action, if own HP is below 70%/50%/30%, cast an ultimate without consuming Moxie (each percentage threshold triggers only once).
Chaotic BarrageAt the end of every 2 rounds, gain 3 stacks of [Unsparing] for self.
Charged OverloadUnsparing
Pos Status
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
At the start of the round, if this unit has 30 stacks of [Dynamo] , cast an ultimate without consuming Moxie.
Polarized RealityDynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
When dealing damage to units of a Natural Afflatus, the damage dealt is considered to be of a stronger afflatus. When dealing damage to units of a Primal Afflatus, the damage dealt is considered to be of a non-stronger afflatus.
Call ReinforcementAt the end of the round, if Dynamo Robot has died, resummon Dynamo Robot; if First-aid Crate has died, resummon First-aid Crate.
Emergency Treatments
When being attacked by an enemy that has the [Infusion Tube] status, recovers (own ATK x200%) HP for all enemies; If this unit did not take any damage during the round, at the end of the round, recovers (the canon’s Max HP x10%) HP to the canon; when this unit dies, recovers (their Max HP x50%) HP for enemies.
Small WoundInfusion Tube
Special
Units with this status trigger additional effects when attacking a First-aid Crate.
Immune to all statuses. Cannot be healed. All DMG taken is set to 1.
Dynamo Transfer
When entering battle or at the end of the round, gain 10 stacks of [Dynamo] for self; when being attacked by an enemy that has the [Electric Coil] status, 5 stacks of [Dynamo] are stolen from this unit; at the start of the round, transfers 10 stacks of [Dynamo] to Servant of War.
Small WoundDynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Electric Coil
Special
Units with this status trigger additional effects when attacking a Dynamo Robot.
Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Dynamo
Special
A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Immune to all statuses. Cannot be healed. All DMG taken is set to 1.


Piercing Bullet
Pos Status
When attacking, Penetration Rate +30% (- 1 stack after trigger).
Flash Bullet
Pos Status
Before attacking, dispel [Stats Up], [Pos Status], and [Counter] statuses from the main target.
Flaming Bullet
Pos Status
After attacking, inflicts 3 stacks of Burn.
Flinch Bullet
Pos Status
After attacking, inflict 3 stacks of [Flinch] on the target (-1 stack after trigger).
Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
Mass attack. Right before the attack, dispels [Pos Status], [Stats Up] and [Counter] statuses from enemies of the Natural Afflatus, then deals 300% Reality DMG to all enemies.