Abyssal Zone 400M-IV
Recommended
- Plant units
- Insight III Level 60
Stage environment
Enervate
Neg Status
Incantation Might -10% (stackable and is removed after the Ultimate is cast).
Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
Enervate
Neg Status
Incantation Might -10% (stackable and is removed after the Ultimate is cast).
Enemy info
HP:
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Sacrificial Wounds
When this unit has 4 or fewer types of [Stats Down] or [Neg Status] statuses, DMG Dealt +50%; when this unit has 5 or fewer types of [Stats Down] or [Neg Status] statuses, Penetration Rate +60%.
FalsehoodWhen entering battle and at the start of every 4 rounds, enters the [Protection of Darkness] status; right before being attacked by an ultimate, lose [Havoc] from self; when being attacked by an ultimate, DMG taken +30%.
Break LivelihoodProtection of Darkness
Pos Status
Genesis DMG Taken -50%. When being attacked by a basic incantation, temporary DMG Taken Reduction +80%. This effect lasts for 4 rounds, and is undispellable. While this effect is active, after being attacked by 3 ultimates in total, this effect is dispelled.
Havoc
Pos Status
Penetration Rate +5% (stacks up to 5 times).
After being attacked by a non-ultimate attack, inflicts 1 stack of [Enervate] on the attacker; at the end of the round, if there are allies on the field, transfers own [Neg Status] to a random ally.
FalsehoodEnervate
Neg Status
Incantation Might -10% (stackable and is removed after the Ultimate is cast).
At the end of round 1 and at every 2 rounds thereafter, randomly summon a Scale of Devilish or Scale of Demonic; and if own HP is below 50% at this time, randomly summon another Scale of Devilish or Scale of Demonic (up to 3 scales can be present at a time).

Havoc
Pos Status
Penetration Rate +5% (stacks up to 5 times).

Havoc
Pos Status
Penetration Rate +5% (stacks up to 5 times).
Havoc
Pos Status
Penetration Rate +5% (stacks up to 5 times).
Mass attack. Purifies all [Stats Down] from self, deals 500% Mental DMG to all enemies, and grants DMG +30% to the next ultimate (stackable).