Euphotic Zone 40M
Recommended
- Beast and Mineral units
- Insight II Level 44
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Dustseeker Smell
Attacks against enemies with HP below 30% enjoy DMG Dealt +15%.
For Survival’s Sake
After the caster casts the Ultimate, Moxie +1.
For Survival’s Sake ⅡLeech Rate +10% when the caster enters battle.
For Survival’s Sake ⅢWhen an ally dies, Moxie +2.
Intimidating Stance
When the caster’s HP is below 30%, Critical Resist +30%.












[Taunt]
status. When the caster is attacked, deals (the caster’s ATK x100%) Genesis DMG to the attacker.Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
Mass attack. Deals 300% Mental DMG to all enemies. After attacking, inflicts 1 stack of
[Weakness]
on the targets.Weakness
Neg Status
DMG Bonus -25% when attacking (reduced by 1 stack on trigger).
Mass attack. Deals 360% Mental DMG to all enemies. Moxie +1 for the caster.
Mass attack. Deals 250% Reality DMG to all enemies. Inflicts Moxie -2 on the targets hit.