Hadal Zone 410M
Recommended
- Spirit units
- Insight III Level 60
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Classic Shackles
This unit’s Max Moxie is changed to 6. After being attacked, gains Moxie +2 for self. Upon reaching max Moxie, immediately casts an Ultimate.
Tricky ThiefAt the end of the round, if any enemy is in the [Control] status, casts rank 1
[Handcuffed Thief]
1 time.Handcuffed Thief
1-target attack. Deals 200% Mental DMG. On hit, steals the rightmost incantation in the enemy’s Spelldock and places 1
[Depleted Ammunition]
. Depleted Ammunition
An incantation with no effect (this incantation disappears after being played, but still consumes 1 AP).
Keep Order I
After being attacked, DMG Bonus -20% for the attacker for 1 round (stackable up to 5 times).
Keep Order IIAfter being attacked, ATK +10% for 2 rounds (stackable). When attacking, for every type of debuff on self, ATK -10%.
Keep Order I
After being attacked, DMG Bonus -20% for the attacker for 1 round (stackable up to 5 times).
Keep Order IIAfter being attacked, ATK +10% for 2 rounds (stackable). When attacking, for every type of debuff on self, ATK -10%.
[Depleted Ammunition]
.Depleted Ammunition
An incantation with no effect (this incantation disappears after being played, but still consumes 1 AP).
[Rigidity]
on the target hit, steals the rightmost incantation in the enemy’s Spelldock and places 1 Rigidity
Neg Status
When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
[Depleted Ammunition]
.Depleted Ammunition
An incantation with no effect (this incantation disappears after being played, but still consumes 1 AP).
[Rigidity]
on the target.Rigidity
Neg Status
When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
[Rigidity]
on the target.Rigidity
Neg Status
When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
[Rigidity]
on the target.Rigidity
Neg Status
When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
[Rigidity]
on the target.Rigidity
Neg Status
When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
1-target attack. Deals 300% Mental DMG. Inflicts
[Daze]
on the target for 1 round.Daze
Control
Cannot act
Mass attack. Deals 150% Mental DMG to all enemies; when attacking, DMG Bonus +50%, and for every Moxie the main target has, DMG Bonus -10%.
Mass attack. Deals 150% Mental DMG to all enemies; when attacking, DMG Bonus +50%, and for every Moxie the main target has, DMG Bonus -10%.