Hadal Zone 410M

Recommended

  • Spirit units
  • Insight III Level 60

Stage environment

[All] Stronger Afflatus Damage +20%. When being attacked by a non-stronger Afflatus, Final DMG Taken Reduction +10%. After round 15 in battle, all monsters gain the Frenzy status.
[Enemy] Any single instance of damage taken will not exceed (own Max HP x10%) HP.

Enemy info

No. 1

Dangerous Thief headicon
INTELLECT

Dangerous Thief

Insight III Level 60

HP: 1,393,200

Stats

ATK A+
Reality DEF A
Critical Technique A+
Mental DEF A
HP 1,393,200
ATK 1,862
Reality DEF 799
Mental DEF 799
Critical Technique 285
Critical Rate 18.2%
Critical Resist Rate 0%
Critical DMG 124.3%
Critical DEF 23.5%
DMG Bonus 25.3%
DMG Taken Reduction 19.4%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
100%
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
100%
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
100%
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
100%
Classic Shackles
This unit’s Max Moxie is changed to 6. After being attacked, gains Moxie +2 for self. Upon reaching max Moxie, immediately casts an Ultimate.
Tricky Thief
At the end of the round, if any enemy is in the [Control] status, casts rank 1
[Handcuffed Thief]
1 time.
Dangerous Thief + ' skill 1'

Handcuffed Thief

attr-attack icon
1-target attack. Deals 200% Mental DMG. On hit, steals the rightmost incantation in the enemy’s Spelldock and places 1
[Depleted Ammunition]
.
attr-debuff icon
1-target attack. Deals 250% Mental DMG. Inflicts 1 stack of
[Rigidity]
on the target hit, steals the rightmost incantation in the enemy’s Spelldock and places 1
[Depleted Ammunition]
.
Dangerous Thief + ' skill 2'

Dancer of Izu

attr-attack icon
Mass attack. Deals 120% Mental DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
attr-attack icon
Mass attack. Deals 180% Mental DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
Dangerous Thief + ' ultimate'

Walk Down the Sakura

1-target attack. Deals 300% Mental DMG. Inflicts
[Daze]
on the target for 1 round.
Jailer headicon
INTELLECT

Jailer

Insight III Level 60

HP: 959,759

Stats

ATK A
Reality DEF B+
Critical Technique B
Mental DEF B+
HP 959,759
ATK 2,058
Reality DEF 799
Mental DEF 799
Critical Technique 270
Critical Rate 17.7%
Critical Resist Rate 0%
Critical DMG 123.5%
Critical DEF 23.5%
DMG Bonus 25.3%
DMG Taken Reduction 19.4%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
100%
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
100%
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
100%
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
100%
Keep Order I
After being attacked, DMG Bonus -20% for the attacker for 1 round (stackable up to 5 times).
Keep Order II
After being attacked, ATK +10% for 2 rounds (stackable). When attacking, for every type of debuff on self, ATK -10%.
Jailer + ' skill 1'

Claw Swipe

attr-debuff icon
1-target attack. Deals 200% Mental DMG. Inflicts 1 stack of
[Rigidity]
on the target.
attr-debuff icon
1-target attack. Deals 250% Mental DMG. Inflicts 1 stack of
[Rigidity]
on the target.
Jailer + ' ultimate'

Prison Discipline

Mass attack. Deals 150% Mental DMG to all enemies; when attacking, DMG Bonus +50%, and for every Moxie the main target has, DMG Bonus -10%.
Jailer headicon
INTELLECT

Jailer

Insight III Level 60

HP: 959,759

Stats

ATK A
Reality DEF B+
Critical Technique B
Mental DEF B+
HP 959,759
ATK 2,058
Reality DEF 799
Mental DEF 799
Critical Technique 270
Critical Rate 17.7%
Critical Resist Rate 0%
Critical DMG 123.5%
Critical DEF 23.5%
DMG Bonus 25.3%
DMG Taken Reduction 19.4%

Resistance

Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
100%
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
100%
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
100%
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
100%
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
100%
Keep Order I
After being attacked, DMG Bonus -20% for the attacker for 1 round (stackable up to 5 times).
Keep Order II
After being attacked, ATK +10% for 2 rounds (stackable). When attacking, for every type of debuff on self, ATK -10%.
Jailer + ' skill 1'

Claw Swipe

attr-debuff icon
1-target attack. Deals 200% Mental DMG. Inflicts 1 stack of
[Rigidity]
on the target.
attr-debuff icon
1-target attack. Deals 250% Mental DMG. Inflicts 1 stack of
[Rigidity]
on the target.
Jailer + ' ultimate'

Prison Discipline

Mass attack. Deals 150% Mental DMG to all enemies; when attacking, DMG Bonus +50%, and for every Moxie the main target has, DMG Bonus -10%.