Hadal Zone 420M
Recommended
- Plant units
- Insight III Level 60
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Rationality I
When attacking, gains 1 stack of
Rationality II
[Unsparing]
and 1 stack of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Hysteria]
for self. When actively casting an incantation, for every 4 stacks of Hysteria
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 20 stacks, converts into Daze for 1 round.
[Hysteria]
on self, casts rank 1 Hysteria
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 20 stacks, converts into Daze for 1 round.
[For Life]
1 time.For Life
Mass attack. Deals 150% Mental DMG to 2 enemies and rewrites 1 random enemy incantation with
[Icebound]
for 2 rounds. Icebound
The incantation cannot be cast or moved.
When attacked by a rank 1 incantation, DMG Taken -60% and casts rank 1
[For Life]
1 time. When attacked by a rank 2/3 incantation, gains 2/3 stacks of For Life
Mass attack. Deals 150% Mental DMG to 2 enemies and rewrites 1 random enemy incantation with
[Icebound]
for 2 rounds. Icebound
The incantation cannot be cast or moved.
[Grievous Pain II]
for self.Grievous Pain II
Neg Status
DMG Bonus -5%, DMG Taken Reduction -5% (up to 15 stacks).
[Icebound]
for 2 rounds.Icebound
The incantation cannot be cast or moved.
[Icebound]
for 2 rounds.Icebound
The incantation cannot be cast or moved.
[Collection of Buffs]
to self.Collection of Buffs
There are 5 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, and
[Ricochet I]
. Prioritizes effects not yet applied. Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
[Collection of Buffs]
to self.Collection of Buffs
There are 5 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, and
[Ricochet I]
. Prioritizes effects not yet applied. Ricochet I
Counter
When attacked, reflects (the user’s ATK x30%) Genesis DMG.
Mass attack. Deals 400% Mental DMG to all enemies. Dispels 5 stacks of
[Hysteria]
from self.Hysteria
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 20 stacks, converts into Daze for 1 round.