Hadal Zone 440M
Recommended
- Beast units
- Insight III Level 60
Stage environment
[Flinch]
.Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
Enemy info
No. 1
P.S
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Spore Explosion
At the end of the round, gains 10 stacks of
Mycelial Spread
[Grow Big]
and additionally casts Grow Big
Special
Max HP +1% (stackable).
[A Plant]
on the enemy 1 time.A Plant
1-target attack. Deals 160% Reality DMG. If the target’s current HP is below 50%, then deals 60% more Reality DMG.
When attacking, additionally deals (own Max HP x1%) Genesis DMG to the target and inflicts 5 stacks of
[Touch of Flame]
to the target.Touch of Flame
Pos Status
Right before attacking, consumes all stacks; for every stack consumed, inflicts 1 stack of
[Red Sparks]
on the target. Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Spore Explosion
At the end of the round, gains 10 stacks of
Mycelial Spread
[Grow Big]
and additionally casts Grow Big
Special
Max HP +1% (stackable).
[A Plant]
on the enemy 1 time.A Plant
1-target attack. Deals 160% Reality DMG. If the target’s current HP is below 50%, then deals 60% more Reality DMG.
When attacking, additionally deals (own Max HP x1%) Genesis DMG to the target and inflicts 5 stacks of
[Touch of Flame]
to the target.Touch of Flame
Pos Status
Right before attacking, consumes all stacks; for every stack consumed, inflicts 1 stack of
[Red Sparks]
on the target. Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Spore Explosion
At the end of the round, gains 10 stacks of
Mycelial Spread
[Grow Big]
and additionally casts Grow Big
Special
Max HP +1% (stackable).
[A Plant]
on the enemy 1 time.A Plant
1-target attack. Deals 160% Reality DMG. If the target’s current HP is below 50%, then deals 60% more Reality DMG.
When attacking, additionally deals (own Max HP x1%) Genesis DMG to the target and inflicts 5 stacks of
[Touch of Flame]
to the target.Touch of Flame
Pos Status
Right before attacking, consumes all stacks; for every stack consumed, inflicts 1 stack of
[Red Sparks]
on the target. Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Protection of Imaginations
When entering battle, loses (Max HP x80%) HP and gains a [Shield] with (Missing HP x200%) HP. When an ally retreats, loses (own Max HP x1%) HP; for every 25 stacks of
Reminiscence of Imaginations
[Red Sparks]
on self, additionally loses (Max HP x1%) HP.Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
After taking an action, recovers (Current HP x50%) HP and gains a [Shield] with (Current HP x50%) HP; if this unit already has a Shield, the new Shield value is stacked on top of the existing Shield, up to a maximum of 200% of the original Shield’s cap (triggers up to 1 time per round).
Expansion of ImaginationAfter taking an action, Eureka -2 for all enemies and Eureka +2 for self. After taking an action, if the number of other allies reaches maximum, makes other allies mature and transform into Green Ball Fungi (triggers up to 1 time per round). At the end of the round, if the number of other allies doesn’t reach 3, summons Green Ball Fungus until members are full.
Ignition of ImaginationsWhen this unit has
[Red Sparks]
, Healing Done -30%. At the start of the round, for every stack of Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Burn]
on all allies combined, enemy #1 grants 1 stack of Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Red Sparks]
to all allies.Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Fungal Bloom
At the end of the round, gains 20 stacks of
Mycelial Spread
[Grow Big]
and additionally casts Grow Big
Special
Max HP +1% (stackable).
[Many Plants]
on enemies 1 time.Many Plants
Mass attack. Deals 120% Reality DMG to 2 enemies. If the target’s HP is below 50%, this attack also deals 50% more Reality DMG.
When attacking, additionally deals (own Max HP x1%) Genesis DMG to the target and inflicts 5 stacks of
[Touch of Flame]
to the target.Touch of Flame
Pos Status
Right before attacking, consumes all stacks; for every stack consumed, inflicts 1 stack of
[Red Sparks]
on the target. Red Sparks
Neg Status
At the end of the round, takes (the user’s Max HP x5%) Genesis DMG (stackable up to 100 times, multiple stacks of [Red Sparks] are regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Honey Fungus]
. Fungus cap: 2.Honey Fungus
Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, inflicting 2 stacks of
[Vulnerability]
on all enemies. Vulnerability
Neg Status
When attacked, DMG Taken Reduction -25% (-1 stack after trigger).
[Honey Fungus]
. Fungus cap: 2.Honey Fungus
Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, inflicting 2 stacks of
[Vulnerability]
on all enemies. Vulnerability
Neg Status
When attacked, DMG Taken Reduction -25% (-1 stack after trigger).
[Ghost Fungus]
. Fungus cap: 2.Ghost Fungus
Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, granting 2 stacks of
[Discernment]
on all allies. Discernment
Pos Status
Critical DMG +40% (-1 stack when scoring a critical hit with an incantation).
[Ghost Fungus]
. Fungus cap: 2.Ghost Fungus
Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, granting 2 stacks of
[Discernment]
on all allies. Discernment
Pos Status
Critical DMG +40% (-1 stack when scoring a critical hit with an incantation).
Mass attack. Deals 250% Reality DMG to all enemies. Inflicts Reality DEF -25% and Mental DEF -25% for 2 rounds on the targets hit.
Mass attack. Deals 250% Reality DMG to all enemies. Inflicts Reality DEF -25% and Mental DEF -25% for 2 rounds on the targets hit.
Mass attack. Deals 250% Reality DMG to all enemies. Inflicts Reality DEF -25% and Mental DEF -25% for 2 rounds on the targets hit.
Mass buff. Moxie +1 and Eureka +1 for other allies. Plant the max number of
[Honey Fungus]
on any available empty spaces; all mushrooms then mature and immediately trigger their effects.Honey Fungus
Mushroom. Grows 1 time at the start of the round. Matures after growing 3 times, inflicting 2 stacks of
[Vulnerability]
on all enemies. Vulnerability
Neg Status
When attacked, DMG Taken Reduction -25% (-1 stack after trigger).
Mass attack. Deals 250% Reality DMG to all enemies. Inflicts Moxie -2 on the targets hit.