Hadal Zone 470M
Recommended
- Spirit units
- Insight III Level 60
Stage environment
[Disconcert]
for 2 rounds.Disconcert
Neg Status
Cannot gain Moxie.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Operation Ready
When the Idealist is attacked, gains Moxie +1 for self (triggers up to 2 times per round). When being attacked, if this unit is at 5 Moxie, cast
Argumentation
[Definitive Proof]
1 time cost-free.Definitive Proof
1-target attack. Deals 400% Mental DMG. On hit, dispels
[Hysteria]
from all enemies. Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
When entering battle and at the start of every 2 rounds, if there are allies on the field, gains
[Argumentation]
for 1 round; if there is no ally, gains Moxie +5.Argumentation
Pos Status
All damage taken is set to 1 (undispellable).
Madness
When the Physician is attacked, gains Moxie +1 for self (triggers up to 2 times per round). When being attacked, if this unit is at 5 Moxie, cast
Argumentation
[Oration of Ideals]
1 time cost-free.Oration of Ideals
Mass attack. Deals 200% Mental DMG to all enemies; inflicts 4 stacks of
[Hysteria]
on the targets hit. Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
Every 2 rounds, at the start of the round, if there are allies on the field, gains
[Argumentation]
for 1 round; if there is no ally, gains Moxie +5.Argumentation
Pos Status
All damage taken is set to 1 (undispellable).
[Operation Ready]
status; if already in the Operation Ready
Channel
At the start of the round, automatically casts a rank 1 [Surgical Incision] and gains Moxie +1.
[Operation Ready]
status, gains an additional Moxie +1.Operation Ready
Channel
At the start of the round, automatically casts a rank 1 [Surgical Incision] and gains Moxie +1.
[Operation Ready]
status; if already in the Operation Ready
Channel
At the start of the round, automatically casts a rank 1 [Surgical Incision] and gains Moxie +1.
[Operation Ready]
status, gains an additional Moxie +1.Operation Ready
Channel
At the start of the round, automatically casts a rank 1 [Surgical Incision] and gains Moxie +1.
[Hysteria]
status, gain 2 stacks of Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
[Rousing Morale]
for self; otherwise, dispel all stacks of Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Rousing Morale]
from self.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Hysteria]
status, gain 2 stacks of Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
[Rousing Morale]
for self; otherwise, dispel all stacks of Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Rousing Morale]
from self.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Hysteria]
status, gain 2 stacks of Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
[Rousing Morale]
for self; otherwise, dispel all stacks of Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Rousing Morale]
from self.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Hysteria]
status, gain 2 stacks of Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
[Rousing Morale]
for self; otherwise, dispel all stacks of Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Rousing Morale]
from self.Rousing Morale
Pos Status
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Hysteria]
status, gain Moxie +1 for self.Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
[Hysteria]
status, gain Moxie +1 for self.Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
1-target attack. Deals 400% Mental DMG. On hit, dispels
[Hysteria]
from all enemies.Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.
Mass attack. Deals 200% Mental DMG to all enemies; inflicts 4 stacks of
[Hysteria]
on the targets hit.Hysteria
Special
DMG Taken Reduction +2% and DMG Heal +2%; after reaching more than 5 stacks, converts into Daze for 1 round.