Hadal Zone 490M
Recommended
- Insight III Level 60
Stage environment
[Primary Target]
to the character who last actively cast an incantation, lasting for 1 round. It periodically launches powerful attacks on targets holding
[Primary Target]
. Use [Still Frame] strategically to evade the attack.Enemy info
No. 1
No. 2
Justice Detective C07
Insight III Level 60
HP: 1,761,000
Stats
ATK B+
Reality DEF B+
Critical Technique A+
Mental DEF B+
HP 1,761,000
ATK 1,764
Reality DEF 799
Mental DEF 799
Critical Technique 270
Critical Rate 17.7%
Critical Resist Rate 0%
Critical DMG 123.5%
Critical DEF 23.5%
DMG Bonus 25.3%
DMG Taken Reduction 19.4%
Continuous Action I
AP +1
Form and Intent DisruptedDMG Taken -200%. When being attacked, for each type of [Neg Status] on self, DMG Taken +20% (up to +200%).
Form and IntentFor every 3 stacks of
Martial Supremacy
[Choreographed Sequence]
lost, Moxie +1. At the start of the round, if not in any type of [Neg Status] status, Moxie +1.After taking an action, grant 2 stacks of
[Choreographed Sequence]
to self; when attacking, if this unit has more than 3 stacks of
[Choreographed Sequence]
, consume 3 stacks of
[Choreographed Sequence]
to enhance the attack.
Flowing Needle
[Collection of Neg Status]
on the target; while in the enhanced status, inflicts 2 additional effects.
[Collection of Neg Status]
on the target; while in the enhanced status, inflicts 2 additional effects.
Primed Intent
[Form and Intent]
: When being attacked, DMG Taken -50% for the attack, casts Flowing Needle on the attacker, and gains Moxie +1 for self.
[Form and Intent]
: When being attacked, DMG Taken -50% for the attack, casts Flowing Needle on the attacker, and gains Moxie +1 for self.
For the Sake of "Justice"
1-target attack. Deals 400% DMG. Inflicts
[Qi Stagnation]
on 1 random enemy incantation for 2 rounds; +1 incantation when under the enhanced status.
Reunion of the Three Swallows
Insight III Level 60
HP: 2,593,200
Stats
ATK B+
Reality DEF B+
Critical Technique A+
Mental DEF B+
HP 2,593,200
ATK 2,000
Reality DEF 863
Mental DEF 863
Critical Technique 210
Critical Rate 8.5%
Critical Resist Rate 0%
Critical DMG 120.5%
Critical DEF 40.1%
DMG Bonus 14.5%
DMG Taken Reduction 32.9%
Resistance
Control Resilience
200%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Sleep Resistance
100%
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
100%
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
100%
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
100%
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
100%
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Pre-Shoot Rehearsal
Cannot gain Moxie during this unit’s turn. After an enemy actively casts an incantation, gains Moxie +1. At the start of every 3 rounds, gains 1 to 3 AP for 1 round.
Primary TargetWhen casting an ultimate, if the last
NG Shot
[Replay]
character is still present, eliminates that character without dispelling the [Still Frame] status on the true form. When all enemies are in the [Still Frame] status, they are defeated.At the end of the round, if at 6 Moxie, casts Ultimate 1 time. If the
Reversion Effect
[Wrap Up]
progress gauge is full, casts
[NG Shot]
1 time.Reversion effect (separated from the original effect to avoid errors).
[Exposed] EffectAt the end of the round, applies
Flash Rewind
[Focus]
on the last ally that casted an attack incantation.When entering battle, casts Ultimate 1 time. After HP falls to 0, enters phase 2.
Point of View Capture
[Primary Target]
, and increases
[Wrap Up]
progress +25%.
Multilinear Storylines
[Primary Target]
and a random target.
Metaphor of Recurrent Loops
1-target debuff. Inflicts
[Replay]
on the enemy with
[Primary Target]
and grants 7 HP and an random Afflatus from Mineral, Intelligence, and Plant to the enemy character.
Reunion of the Three Swallows
Insight III Level 60
HP: 2,593,200
Stats
ATK B+
Reality DEF B+
Critical Technique A+
Mental DEF B+
HP 2,593,200
ATK 2,000
Reality DEF 863
Mental DEF 863
Critical Technique 210
Critical Rate 8.5%
Critical Resist Rate 0%
Critical DMG 120.5%
Critical DEF 40.1%
DMG Bonus 14.5%
DMG Taken Reduction 32.9%
Resistance
Control Resilience
200%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Sleep Resistance
100%
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
100%
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
100%
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
100%
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
100%
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Continuous Action I
AP +1
Pre-Shoot RehearsalCannot gain Moxie during this unit’s turn. After an enemy actively casts an incantation, gains Moxie +1. At the start of every 3 rounds, gains 1 to 3 AP for 1 round.
Primary TargetWhen casting an ultimate, if the last
NG Shot
[Replay]
character is still present, eliminates that character without dispelling the [Still Frame] status on the true form. When all enemies are in the [Still Frame] status, they are defeated.At the end of the round, if at 6 Moxie, casts Ultimate 1 time. If the
[Exposed] Effect
[Wrap Up]
progress gauge is full, casts
[NG Shot]
1 time.At the end of the round, applies
Wrap Ritual
[Focus]
on the last ally that casted an attack incantation.When casting an ultimate, if the last
[Replay]
character is still present, eliminate that character without dispelling the [Still Frame] status on the true form.
Point of View Capture
[Primary Target]
, and increases
[Wrap Up]
progress +25%.
Multilinear Storylines
[Primary Target]
and a random target, and increases
[Wrap Up]
progress +25%.
Metaphor of Recurrent Loops
1-target debuff. Inflicts
[Replay]
on the enemy with
[Primary Target]
and grants 10 HP and a random Afflatus from Mineral, Intelligence, and Plant to the enemy.