Hadal Zone 500M-I
Recommended
- Insight III Level 60
Stage environment
[Burn]
. If it’s a 1-target attack, gains 1 additional stack of Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Flinch]
. After being attacked, if at 30 stacks of Flinch
Neg Status
DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
[Burn]
, triggers an Explosion and enters the Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Daze]
status for 1 round.Daze
Control
Cannot act
[Daze]
on all enemies for 1 round.Daze
Control
Cannot act
[Sluggish]
.Sluggish
Neg Status
DMG Bonus -5% (stackable up to 50 times, undispellable).
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Self-Confinement
At the start of the round, if this unit is a “Prisoner”, allied AP -1; if this unit is a “Heart of Self-Imprisonment”, disables the AP Reduction effect for allies. This unit recovers (Max HP x15%) HP, gains a Shield with (Max HP x15%) HP, and Healing Factor +15% every round.
Flow of FlameDoes not die after taking lethal damage, but recovers (Max HP x10%) HP and transforms into “Heart of Self-Imprisonment.”
At the start of the round, if own HP is recovered to 100%, transforms back into “Prisoner.”
The Heart Chasing the Flame
At the start of the round, gains 1 to 5 stacks of
Competitive Spirit
[Preignition]
. When attacking, for each stack of Preignition
Pos Status
Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Preignition]
on self, gains 1 stack of Preignition
Pos Status
Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Burn]
.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
When an ally with a Shield is attacked, this unit performs a follow-up attack on a random enemy (triggers up to 3 times per round).
On the VergeIf there’s a “Prisoner” on the field, significantly reduces self DMG Taken.
At the start of the round, if there’s no “Prisoners” on the field, transforms into “The Runaway Exile”, reduces DEF but greatly increases ATK.
After the transformation, if HP is below 25%, Max Moxie -3, and the Moxie required to gain Ultimates -3.
The Heart Chasing the Flame
At the start of the round, gains 1 to 5 stacks of
Competitive Spirit
[Preignition]
. When attacking, for each stack of Preignition
Pos Status
Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Preignition]
on self, gains 1 stack of Preignition
Pos Status
Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Burn]
.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
When an ally with a Shield is attacked, this unit performs a follow-up attack on a random enemy (triggers up to 3 times per round).
Resolve of Self-ImprisonmentAt the start of the round, gains 1 stack of
[Ultimate Mentor]
. If there are 2 “Prisoners” on the field, transforms into “The Self-Exiled.”Ultimate Mentor
Pos Status
Ultimate Might +4% (stackable, undispellable).
The Heart Chasing the Flame
At the start of the round, gains 1 to 5 stacks of
Competitive Spirit
[Preignition]
. When attacking, for each stack of Preignition
Pos Status
Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Preignition]
on self, gains 1 stack of Preignition
Pos Status
Before attacking, for each stack, inflicts 1 stack of
[Burn]
on the target (remove all after trigger). Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Burn]
.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
When an ally with a Shield is attacked, this unit performs a follow-up attack on a random enemy (triggers up to 3 times per round).
Resolve of Self-ImprisonmentAt the start of the round, gains 1 stack of
[Ultimate Mentor]
. If there are 2 “Prisoners” on the field, transforms into “The Self-Exiled.”Ultimate Mentor
Pos Status
Ultimate Might +4% (stackable, undispellable).
Self-Confinement
At the start of the round, if this unit is a “Prisoner”, allied AP -1; if this unit is a “Heart of Self-Imprisonment”, disables the AP Reduction effect for allies. This unit recovers (Max HP x15%) HP, gains a Shield with (Max HP x15%) HP, and Healing Factor +15% every round.
Flow of FlameDoes not die after taking lethal damage, but recovers (Max HP x10%) HP and transforms into “Heart of Self-Imprisonment.”
At the start of the round, if own HP is recovered to 100%, transforms back into “Prisoner.”
[Burn]
, additionally gains Shield Factor +15%. If already has a Shield, the new Shield value is stacked on top of the existing Shield, up to a maximum of 500% of the original Shield’s cap.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Burn]
, this attack gains Critical DMG +30%.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Burn]
, this attack gains Critical DMG +30%.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
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1-target attack. Deals 400% Reality DMG. Critical DMG +20% for this attack.
Mass attack. Deals 600% Reality DMG to all enemies. This attack gains Penetration Rate +50% and this unit gains Moxie +5. If has at least 15 stacks of
[Burn]
, this attack gains Critical DMG +30%.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Mass attack. Deals 600% Reality DMG to all enemies. This attack gains Penetration Rate +50% and this unit gains Moxie +5. If has at least 15 stacks of
[Burn]
, this attack gains Critical DMG +30%.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).