Euphotic Zone 50M
Recommended
- Beast units
- Insight II Level 45
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Encouragement
At the end of the round, gain 1 stack of
Desperate Struggle [Unsparing]
and 1 stack of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Eagerness]
.Eagerness
Pos Status
Critical Rate +2%, Critical DMG +2% (can stack).
When being attacked, gain 1 stack of
[Unsparing]
.Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
Sloth
At the start of the round, enter the
Desperate Struggle [Nightmare]
status for 1 round.Nightmare
Control
Cannot act. Dispels the effect after taking any attack.
When being attacked, gain 1 stack of
[Unsparing]
.Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
Goldfinch Coin
When entering battle, gain 200 Goldfinch Coins.
Alert StatusAt the start of the round, if this unit has 180 or less Goldfinch Coins, dispel the
Emergency Warning [Nightmare]
status from all allies.Nightmare
Control
Cannot act. Dispels the effect after taking any attack.
At the start of the round, if this unit has 160 or less Goldfinch Coins, summon 1 Shift Guard (triggers only once).
SurrenderAt the start of the round, if this unit has 140 or less Goldfinch Coins, this unit enters the
[Surrender]
status for 1 round.Surrender
Channel
When this Channel status is active at the start of the round, cast a self buff incantation, escaping the battle (when channeling, cannot act. This incantation is not an extra action and is removed after being attacked by an Ultimate).

[Daze]
for 1 round on the target hit.Daze
Control
Cannot act.


[Taunt]
and Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
[Paralyze Counter]
statuses and DMG Taken -50% for 1 round.Paralyze Counter
Counter
When the caster is attacked, gives 1 stack of
[Paralyze]
to the attacker.Paralyze
Neg Status
When there are 2 stacks, turns into
[Daze]
status or extends the duration of existing Daze
Control
Cannot act.
[Daze]
status for 1 round.Daze
Control
Cannot act.

Mass attack. Deals 250% Reality DMG to all enemies. The caster gains
[Taunt]
and Taunt
Counter
Draws the enemy’s attention. When taking certain attacks, becomes the priority of the attacks.
[Paralyze Counter]
statuses and DMG Taken -50% for 1 round.Paralyze Counter
Counter
When the caster is attacked, gives 1 stack of
[Paralyze]
to the attacker.Paralyze
Neg Status
When there are 2 stacks, turns into
[Daze]
status or extends the duration of existing Daze
Control
Cannot act.
[Daze]
status for 1 round.Daze
Control
Cannot act.
Mass attack. Deals 250% Reality DMG to all enemies. Inflicts 1 stack of
[Paralyze]
on the targets hit.Paralyze
Neg Status
When there are 2 stacks, turns into
[Daze]
status or extends the duration of existing Daze
Control
Cannot act.
[Daze]
status for 1 round.Daze
Control
Cannot act.