Euphotic Zone 60M
Recommended
- Plant and Beast units
- Insight II Level 46
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Greed
DMG Heal +25%. When entering battle, enters
Save Strength [Watchful Greed]
status. When HP is below 75% after being attacked, enters Watchful Greed
Not affected by [Control]; DMG Bonus +25% (cannot be dispelled).
[Alerted Ears]
status. When HP is below 25% after being attacked, enters Alerted Ears
DMG Taken Reduction +25% (cannot be dispelled).
[Desperate Fight]
status (each phase only triggers 1 time).Desperate Fight
Pos Status
AP +1 (cannot be dispelled).
When a round ends, if the caster has not taken DMG in the round, Moxie +1.
Deviousness
Leech Rate +25%. When entering battle, enters
Save Strength [Watchful Greed]
status. When HP is below 75% after being attacked, enters Watchful Greed
Not affected by [Control]; DMG Bonus +25% (cannot be dispelled).
[Alerted Ears]
status. When HP is below 25% after being attacked, enters Alerted Ears
DMG Taken Reduction +25% (cannot be dispelled).
[Desperate Fight]
status (each phase only triggers 1 time).Desperate Fight
Pos Status
AP +1 (cannot be dispelled).
When a round ends, if the caster has not taken DMG in the round, Moxie +1.
Spite
Critical Resist +25%. When the caster enters battle, enters
Save Strength [Watchful Greed]
status. When HP is below 75% after being attacked, enters Watchful Greed
Not affected by [Control]; DMG Bonus +25% (cannot be dispelled).
[Alerted Ears]
status. When HP is below 25% after being attacked, enters Alerted Ears
DMG Taken Reduction +25% (cannot be dispelled).
[Desperate Fight]
status (each phase only triggers 1 time).Desperate Fight
Pos Status
AP +1 (cannot be dispelled).
When a round ends, if the caster has not taken DMG in the round, Moxie +1.












Mass attack. Deals 270% Mental DMG to all enemies. This attack enjoys Penetration Rate +30%.
Mass attack. Deals 275% Reality DMG to all enemies and HP +(this attack’s DMG Dealt x40%) for the caster.
Mass attack. Deals 270% Mental DMG to all enemies. This attack enjoys Penetration Rate +30%.