Euphotic Zone 70M
Recommended
- Star and Mineral units
- Insight II Level 47
Stage environment
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Toxicity & Pathology
When attacking, inflicts [Poison] for 1 round on the target hit: at the end of the round, deals (the user’s ATK x30%) Genesis DMG to the target. On death, dispels [Poison] on all enemies.
Spread of PoisonPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Inflicted [Poison] status duration +1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Toxicity & Pathology
When attacking, inflicts [Poison] for 1 round on the target hit: at the end of the round, deals (the user’s ATK x30%) Genesis DMG to the target. On death, dispels [Poison] on all enemies.
Spread of PoisonPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Inflicted [Poison] status duration +1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Toxicity & Pathology
When attacking, inflicts [Poison] for 1 round on the target hit: at the end of the round, deals (the user’s ATK x30%) Genesis DMG to the target. On death, dispels [Poison] on all enemies.
Spread of PoisonPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Inflicted [Poison] status duration +1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Toxicity & Pathology
When attacking, inflicts [Poison] for 1 round on the target hit: at the end of the round, deals (the user’s ATK x30%) Genesis DMG to the target. On death, dispels [Poison] on all enemies.
Spread of PoisonPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Inflicted [Poison] status duration +1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Toxicity & Pathology
When attacking, inflicts [Poison] for 1 round on the target hit: at the end of the round, deals (the user’s ATK x30%) Genesis DMG to the target. On death, dispels [Poison] on all enemies.
Spread of PoisonPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Inflicted [Poison] status duration +1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Toxicity & Pathology
When attacking, inflicts [Poison] for 1 round on the target hit: at the end of the round, deals (the user’s ATK x30%) Genesis DMG to the target. On death, dispels [Poison] on all enemies.
Spread of PoisonPoison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Inflicted [Poison] status duration +1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.



Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.



Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.



Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.



Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.



Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.

Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.


Mass attack. Deals 300% Reality DMG to all enemies. If the target hit is in the [Poison] status, extends the status duration by 1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Mass attack. Deals 300% Reality DMG to all enemies. If the target hit is in the [Poison] status, extends the status duration by 1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Mass attack. Deals 300% Reality DMG to all enemies. If the target hit is in the [Poison] status, extends the status duration by 1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Mass attack. Deals 300% Reality DMG to all enemies. If the target hit is in the [Poison] status, extends the status duration by 1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Mass attack. Deals 300% Reality DMG to all enemies. If the target hit is in the [Poison] status, extends the status duration by 1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.
Mass attack. Deals 300% Reality DMG to all enemies. If the target hit is in the [Poison] status, extends the status duration by 1 round.
Poison
Neg Status
At the end of a round, takes Genesis DMG based on the casters ATK. Can stack.