Wailing Whirl
Recommended
- Insight III Level 60
Stage environment
Stronger Afflatus Damage Bonus +50%. When being attacked by a non-stronger Afflatus, Final DMG Taken Reduction +25%.
[Unsparing]
.Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
At the start of the round, if with at least 70 points of Strain, enemies suffer AP -1 in the following rounds (triggers up to 1 time per battle).
[Over-Hallucination]
on them (casting this incantation ignores [Control] status).Over-Hallucination
Special
Final DMG Reduction -50% (stackable).
Enemy info
No. 1
P.S
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Strain
At the end of the round, Strain +10. When dying, Strain +30.
Wailing WhirlWhen entering the next phase, locks HP and takes no damage for 1 round, then turns into Plant Afflatus.
Mind DerailmentMax Moxie +5 and Ultimate costs 0 Moxie.
When entering battle, Moxie +5.
At the end of the round, Moxie +10.
At the start of the round, if Moxie is at 0, gains
[Moxie Guard]
for 1 round.Moxie Guard
Pos Status
Gains immunity to Moxie reduction.
At the end of round 1, 3, 5 …, enters the
[Mind Derailment]
status for 1 round.Mind Derailment
Special
After being attacked by a non-ultimate attack, Moxie -1.
At the end of round 2, 4, 6 …, enters the
[Projected Zeal]
status for 1 round.Projected Zeal
Special
After being attacked by an ultimate, Moxie -3.
Strain
At the end of the round, Strain +10. When dying, Strain +30.
Wailing WhirlWhen entering the next phase, locks HP and takes no damage for 1 round, then turns into Star Afflatus.
Mental RigidityAfter an enemy actively casts a debuff-type basic incantation/a channel-type basic incantation/an ultimate, gains 1/1/2 stacks of
[Mental Rigidity]
for 2 rounds.Mental Rigidity
Neg Status
DMG Taken Reduction -7.5%. Genesis DMG Taken +7.5%. At the end of the round, if [Mental Rigidity] on self reaches 8 stacks, loses all stacks of [Mental Rigidity] and inflicts
[Petrify]
on a random enemy for 1 round, then loses (Current HP x5%) HP (stackable up to 8 times). Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
After an enemy actively casts an attack-type basic incantation, Strain +2.
At the end of the round, if carrying at least 8 stacks of
Highly Combustible
[Mental Rigidity]
, inflicts Mental Rigidity
Neg Status
DMG Taken Reduction -7.5%. Genesis DMG Taken +7.5%. At the end of the round, if [Mental Rigidity] on self reaches 8 stacks, loses all stacks of [Mental Rigidity] and inflicts
[Petrify]
on a random enemy for 1 round, then loses (Current HP x5%) HP (stackable up to 8 times). Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
[Petrify]
on a random enemy for 1 round, then loses (Current HP x5%) HP.Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
At the end of the round, if in
[Burn]
status, loses 2% of current HP.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
At the end of the round, if
[Burn]
on self reaches 30 stacks, additionally loses 5% of current HP.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Strain
At the end of the round, Strain +10. When dying, Strain +30.
Wailing WhirlWhen entering the next phase, locks HP and takes no damage for 1 round, then turns into Mineral Afflatus.
RepriseWhen entering battle and at the end of the round, gains 0 to 7 stacks of
[Reprise]
.Reprise
Special
At the start of the round, dispels all stacks of [Reprise] from self after triggering any of the following effects:
When the number of [Reprise] stacks is below 8 or over 12, gains Eureka +1.
When the number of [Reprise] stacks is between 8 and 12, deals (Current HP x8%) DMG to self.
When being attacked, gains stacks of
[Reprise]
corresponding to the rank of the incantation.Reprise
Special
At the start of the round, dispels all stacks of [Reprise] from self after triggering any of the following effects:
When the number of [Reprise] stacks is below 8 or over 12, gains Eureka +1.
When the number of [Reprise] stacks is between 8 and 12, deals (Current HP x8%) DMG to self.
At the start of the round, dispels all stacks of
[Reprise]
from self after triggering any of the following effects:Reprise
Special
At the start of the round, dispels all stacks of [Reprise] from self after triggering any of the following effects:
When the number of [Reprise] stacks is below 8 or over 12, gains Eureka +1.
When the number of [Reprise] stacks is between 8 and 12, deals (Current HP x8%) DMG to self.
When the number of
[Reprise]
stacks is below 8 or over 12, gains Eureka +1.Reprise
Special
At the start of the round, dispels all stacks of [Reprise] from self after triggering any of the following effects:
When the number of [Reprise] stacks is below 8 or over 12, gains Eureka +1.
When the number of [Reprise] stacks is between 8 and 12, deals (Current HP x8%) DMG to self.
When the number of
Reprise II
[Reprise]
stacks is between 8 and 12, deals (Current HP x8%) DMG to self.Reprise
Special
At the start of the round, dispels all stacks of [Reprise] from self after triggering any of the following effects:
When the number of [Reprise] stacks is below 8 or over 12, gains Eureka +1.
When the number of [Reprise] stacks is between 8 and 12, deals (Current HP x8%) DMG to self.
At the end of the round, if Eureka reaches 4 points, consumes all Eureka and gains Strain +20.
At the end of the round, Eureka +1.
Strain
At the end of the round, Strain +10. When dying, Strain +30.
Wailing WhirlWhen entering the next phase, locks HP and takes no damage for 1 round, then turns into Spirit Afflatus.
Self-ActualizationWhen another ally dies, if in [Shield] status, loses 10% of current HP.
When being attacked, if there are 2 other allies on the field, DMG Taken -50%.
When being attacked, if there are no other allies on the field, inflicts
[Daze]
on the attacker for 1 round.Daze
Control
Cannot act
Strain
At the end of the round, Strain +10. When dying, Strain +30.
Near-death ExperienceWhen attacking with a stronger Afflatus, Afflatus DMG Bonus -80% for self. When being attacked by a stronger Afflatus, Afflatus DMG Bonus -80% for the enemy.
At the end of the round, gains 2 stacks of [Near-Death Experience].
After an enemy actively casts multiple incantations in 1 round, gains 1 additional stack of [Near-Death Experience].
At the end of the round, triggers effects based on the number of [Near-Death Experience] stacks on self (can trigger under Control effects):
Between 4 and 6 stacks: Deals 300% Mental DMG to all enemies. Rewrites 2 random enemy incantations with
[Discard]
and Discard
After playing an incantation, discard 1 incantation (cannot discard ultimates).
[Lockdown]
, respectively.Lockdown
Can only be played when in the leftmost or rightmost positions of the Spelldock (the Spelldock is also known as the “incantation area,” or your “hand”).
Between 8 and 10 stacks: Deals 400% Mental DMG to all enemies. Enemies #1 and #2 enter the
[Dream Visit]
status for 2 rounds.Dream Visit
Pos Status
Can only cast ultimates and special incantations. The holder’s automatically replenished incantations are converted into random incantations of other allies. At the start of each round, gain Moxie +1 and 1 precast incantation
[Counting Sheep]
. Counting Sheep
After incantations are cast and queued, grant rank +1 to the incantation ahead of this incantation, and rank -1 to the incantation behind of this incantation.
12 stacks or above: Deals 500% Mental DMG to all enemies. Enemies will take action automatically on the next round. Removes all stacks.
Bursting Bubbles
At the start of the round, randomly purifies 1 type of negative status from all allies, then gains Strain +2.
Small WoundImmune to all statuses. All DMG taken is set to 1.
Drifting into Dreams
At the start of the round, inflicts 3 instances of
[Poison]
on all enemies.Poison
Neg Status
After a round ends, takes (the caster’s ATK x30%) Genesis DMG. Can stack.
On death, removes [Shield] from other allies.
Small WoundImmune to all statuses. All DMG taken is set to 1.
[Ceremonious]
.Ceremonious
Special
Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
Every subsequent follow-up attack gains Mental DMG +100%. All the follow-up attacks are critical hits.
[Deadline]
for 1 round on the target, then inflicts 1 stack of the same Deadline
Special
At the end of the round, deals (the holder’s current HP x33%) Genesis DMG. When targeted by a Heal/Buff/Counter/Channel incantation, dispels 1 stack of this status (stackable up to 4 times, each stack is timed independently).
[Deadline]
on another random, legal enemy target if able, repeating up to 4 times.Deadline
Special
At the end of the round, deals (the holder’s current HP x33%) Genesis DMG. When targeted by a Heal/Buff/Counter/Channel incantation, dispels 1 stack of this status (stackable up to 4 times, each stack is timed independently).
[Petrify]
for 1 round and 3 instances of Petrify
Control
Cannot act. Dispels the effect after taking Reality DMG attack.
[Poison]
for 2 rounds on the target hit, then inflicts 3 instances of the same Poison
Neg Status
At the end of a round, takes Genesis DMG based on the caster’s ATK. Can stack.
[Poison]
on another random, legal enemy target if able, repeating up to 6 times.Poison
Neg Status
At the end of a round, takes Genesis DMG based on the caster’s ATK. Can stack.
[Rapture Whirlpool]
status for 2 rounds.Rapture Whirlpool
Counter
When being attacked, ripostes with a mass attack against all enemies and deals 210% Mental DMG to them, but gains Incantation Might -10% for 2 rounds (stackable).
[Discard]
effect and one random enemy incantation with the Discard
After playing an incantation, discard 1 incantation (cannot discard ultimates).
[Lockdown]
effect.Lockdown
Can only be played when in the leftmost or rightmost positions of the Spelldock (the Spelldock is also known as the “incantation area,” or your “hand”).
1-target attack. Deals 500% Mental DMG. After attacking, inflicts 15 stacks of
[Burn]
on all enemies.Burn
Neg Status
Healing Taken -15% (unstackable). At the end of the round, takes (the holder’s ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
When in
[Mind Derailment]
/Mind Derailment
Special
After being attacked by a non-ultimate attack, Moxie -1.
[Projected Zeal]
, after attacking, if this unit has 3 or less Moxie, deals (Max HP x6%/18%) Genesis DMG to self; if this unit has 5 or more Moxie, gains Strain +5; if this unit has 10 Moxie, additionally gains Strain +5.Projected Zeal
Special
After being attacked by an ultimate, Moxie -3.