Mesophotic Zone 200M-III
Recommended
- Insight III Level 20
Stage environment
[Scalding]
.Scalding
Neg Status
At the end of the round, characters with affected incantations lose (Current HP x10%) HP.
[Disconcert]
for 1 round.Disconcert
Neg Status
Cannot gain Moxie.
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Competitive Spirit
After an enemy casts a buff or counter incantation, gain 2 stacks of
Search the Past [Unsparing]
for self; after an enemy casts a debuff or healing incantation, gain 1 stack of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Weal]
for self.Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
At the start of the round, if own HP is below 75%/50%/25%, cast an ultimate without consuming Moxie (triggers up to once).
Continuous Action IAP +1

[Instant Concealment]
to self.Instant Concealment
Pos Status
Evades non-Ultimate Reality DMG attacks (-1 stack after triggering).

[Instant Strong Will]
to self.Instant Strong Will
Pos Status
Evades non-Ultimate Mental DMG attacks (-1 stack after triggering).
Mass attack. Deals 400% Reality DMG to all enemies, Penetration Rate +30% for this attack; on hit, inflicts
[Mis-aim]
on the targets for 2 rounds, and grants 3 stacks of Mis-aim
Neg Status
DMG Bonus -30% when attacking multiple targets.
[Unsparing]
and 3 stacks of Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).
[Fragility]
to self.Fragility
Neg Status
When attacked, DMG Taken Reduction -50% (-1 stack after trigger).
Stage info
- There is only 1 enemy, Spathodea.
- At the beginning of each round, there will be 50% probability of converting all your incantations to [Precast Incantation], this also make [Tuning: First Melody] become unusable.
- At the end of each round, if ally’s HP is below 50%, fall into [Disconcert]status for 1 round.
Disconcert
Neg Status
Cannot gain Moxie. - Spathodea’s Ultimate deals extremely high DMG to all allies, also gains 3 [Unsparing]stacks, 3
Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).[Weal]stacks and inflict effects to reduce our allies DMG.Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable). - If Spathodea’s HP is below 75%/50%/25%, she will cast Ultimate without consuming Moxie for 1 time.
- One of Spathodea skills will grant her ability to [Dodge] non-Ultimate Reality or Mental DMG, so pay attention to these effects, use normal attacks skills to remove [Dodge] effects first, then use important skills to deal Burst DMG.
- With Spathodea’s passive, whenever our ally using:
- Buff or Counter skills, she gains 2 [Unsparing]stacks.
Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable). - Heal or Debuff skills, she gains 1 [Weal]stack.
Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
- Buff or Counter skills, she gains 2
Strategy and tips
-
Make sure HP of all allies in team is around 70-80% to be able to withstand the boss’s attacks
-
Attack and Channel incantations are recommended to use more often, since it will not grant Spathodea[Unsparing]or
Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable).[Weal]stacks.Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable). -
Bring units with[Seal]or
Seal
Control
Cannot use Ultimate.[Nightmare]skills to prevent Spathodea from casting Ultimate.Nightmare
Control
Cannot act. Dispels the effect after taking any attack.- Especially, try to use it at 75%/50%/25% Spathodea’s HP
- Do not use these effect skills twice in a row, since Spathodea has [Control Resilience] 100%, which means she will not be affected by these effects for upcoming rounds, for example: if [Seal]takes effect for 3 rounds, means Spathodea will not be affected by
Seal
Control
Cannot use Ultimate.[Seal]for the next 3 rounds afterSeal
Control
Cannot use Ultimate.[Seal]ends.Seal
Control
Cannot use Ultimate. - Caution for [Nightmare]effect: since this effect will be dispelled when taking any attack, it is recommended to use it at the end of Spell queue and do not team up with characters or Myth Manifest that has Follow-up attacks at the end of round.
Nightmare
Control
Cannot act. Dispels the effect after taking any attack.
-
Another way to prevent Ultimate is choosing characters have reduce Moxie skills
-
With Myth Manifest:
- Choose Mountain Ghost to go with [Poison] or [Rank Up] team
- Star of Misfortune can be use to go with [Star] unit team, but limit the use of Ultimate because it is a Buff skill, which can grant boss [Unsparing]stacks.
Unsparing
Pos Status
DMG Dealt +5% (up to 50 stacks, undispellable). - Operatic Reflection is not recommended since it will cast a Debuff skill each round, which will grant Spathodea lots of [Weal]stacks.
Weal
Pos Status
DMG Taken Reduction +5% (stackable up to 50 times, undispellable).