Mesophotic Zone 200M-III
Recommended
- Insight III Level 20
Stage environment
[Scalding]
.
[Disconcert]
for 1 round.Enemy info
No. 1
Angry Exile
Insight III Level 20
HP: 355,406
Stats
ATK A
Reality DEF SS
Critical Technique C+
Mental DEF SS
HP 355,406
ATK 1,539
Reality DEF 925
Mental DEF 925
Critical Technique 263
Critical Rate 16.2%
Critical Resist Rate 0%
Critical DMG 123.2%
Critical DEF 20.1%
DMG Bonus 21.8%
DMG Taken Reduction 16.7%
Resistance
Control Resilience
100%
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
100%
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
100%
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
100%
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
100%
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
100%
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
100%
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
100%
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Competitive Spirit
After an enemy casts a buff or counter incantation, gain 2 stacks of
Search the Past
[Unsparing]
for self; after an enemy casts a debuff or healing incantation, gain 1 stack of
[Weal]
for self.At the start of the round, if own HP is below 75%/50%/25%, cast an ultimate without consuming Moxie (triggers up to once).
Continuous Action IAP +1
Unleash Anger!
[Instant Concealment]
to self.
Fervent Sprint!
[Instant Strong Will]
to self.
Desire to Burn All!
Mass attack. Deals 400% Reality DMG to all enemies, Penetration Rate +30% for this attack; on hit, inflicts
[Mis-aim]
on the targets for 2 rounds, and grants 3 stacks of
[Unsparing]
and 3 stacks of
[Fragility]
to self.Stage info
- There is only 1 enemy, Spathodea.
- At the beginning of each round, there will be 50% probability of converting all your incantations to [Precast Incantation], this also make [Tuning: First Melody] become unusable.
- At the end of each round, if ally’s HP is below 50%, fall into [Disconcert]status for 1 round.
- Spathodea’s Ultimate deals extremely high DMG to all allies, also gains 3 [Unsparing]stacks, 3[Weal]stacks and inflict effects to reduce our allies DMG.
- If Spathodea’s HP is below 75%/50%/25%, she will cast Ultimate without consuming Moxie for 1 time.
- One of Spathodea skills will grant her ability to [Dodge] non-Ultimate Reality or Mental DMG, so pay attention to these effects, use normal attacks skills to remove [Dodge] effects first, then use important skills to deal Burst DMG.
- With Spathodea’s passive, whenever our ally using:
- Buff or Counter skills, she gains 2 [Unsparing]stacks.
- Heal or Debuff skills, she gains 1 [Weal]stack.
- Buff or Counter skills, she gains 2
Strategy and tips
-
Make sure HP of all allies in team is around 70-80% to be able to withstand the boss’s attacks
-
Attack and Channel incantations are recommended to use more often, since it will not grant Spathodea[Unsparing]or[Weal]stacks.
-
Bring units with[Seal]or[Nightmare]skills to prevent Spathodea from casting Ultimate.
- Especially, try to use it at 75%/50%/25% Spathodea’s HP
- Do not use these effect skills twice in a row, since Spathodea has [Control Resilience] 100%, which means she will not be affected by these effects for upcoming rounds, for example: if [Seal]takes effect for 3 rounds, means Spathodea will not be affected by[Seal]for the next 3 rounds after[Seal]ends.
- Caution for [Nightmare]effect: since this effect will be dispelled when taking any attack, it is recommended to use it at the end of Spell queue and do not team up with characters or Myth Manifest that has Follow-up attacks at the end of round.
-
Another way to prevent Ultimate is choosing characters have reduce Moxie skills
-
With Myth Manifest:
- Choose Mountain Ghost to go with [Poison] or [Rank Up] team
- Star of Misfortune can be use to go with [Star] unit team, but limit the use of Ultimate because it is a Buff skill, which can grant boss [Unsparing]stacks.
- Operatic Reflection is not recommended since it will cast a Debuff skill each round, which will grant Spathodea lots of [Weal]stacks.