Bathyal Zone 280M
Recommended
- Insight III Level 36
Stage environment
[Pollution]
on the attacker for 2 rounds.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Enemy info
No. 1
HP:
Stats
ATK
Reality DEF
Critical Technique
Mental DEF
Resistance
Control Resilience
When a unit is inflicted with a Control status, they gain Resistance to that Control status based on their Resilience. When gaining that Resistance, the value of that Resistance is based on the unit's Control Resilience, while the duration of that Resistance is based on the round duration of the inflicted Control status.
Daze Resistance
When a unit is inflicted with a [Daze] status, they have a chance to resist that status based on their resistance to the status.
Sleep Resistance
When a unit is inflicted with a [Sleep] status, they have a chance to resist that status based on their resistance to the status.
Freeze Resistance
When a unit is inflicted with a [Freeze] status, they have a chance to resist that status based on their resistance to the status.
Disarm Resistance
When a unit is inflicted with a [Disarm] status, they have a chance to resist that status based on their resistance to the status.
Petrify Resistance
When a unit is inflicted with a [Petrify] status, they have a chance to resist that status based on their resistance to the status.
Silence Resistance
When a unit is inflicted with a [Silence] status, they have a chance to resist that status based on their resistance to the status.
Seal Resistance
When a unit is inflicted with a [Seal] status, they have a chance to resist that status based on their resistance to the status.
Taciturn Resistance
When a unit is inflicted with a [Taciturn] status, they have a chance to resist that status based on their resistance to the status.
Captivated Resistance
When a unit is inflicted with a [Captivated] status, they have a chance to resist that status based on their resistance to the status.
Moxie-down Resilience
After a unit gets a decrease in Moxie, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Moxie-down Resilience; the Resistances are stackable, and these effects are removed after a successful resist.
Moxie-down Resistance
When a unit gets a decrease in Moxie, they have a chance to resist that effect based on their resistance to the effect.
Stress-up Resilience
After a unit gets an increase in Stress, they gain Resistance to that effect based on their Resilience. When gaining that Resistance, the value of the Resistance is based on the unit's Stress-up Resilience; these Resistances are stackable, and the effects are removed after a successful resist.
Stress-up Resistance
When a unit gets a decrease in Stress, they have a chance to resist that effect based on their resistance to the effect.
Racial Talent II
Mass DMG Taken -50%. 1-target DMG Taken +50%.
Cluster EffectWhen entering battle, grants DMG Dealt +20% to other allies (stackable, undispellable). On death, this effect is lost.
Travel Companions IIAt the end of the round, If HP is below 40%, summons 1 bird. (Can only trigger 2 times. Up to 4 birds can exist at the same time.)

[Pollution]
for 1 round on the target hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)

[Pollution]
for 1 round on the target hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)

[Pollution]
for 1 round on the targets hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)

[Pollution]
for 1 round on the targets hit.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Mass attack. Deals 200% Reality DMG to all enemies. Targets afflicted with
[Pollution]
take an additional 200% Reality DMG.Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.)
Stage info
- There are enemies called Olivery.
- Whenever an enemy is being attacked, the ally who attacked the enemy gets 3 stack of [Pollution].
Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.) - If our ally do multi-target attack, the amount of [Pollution]stacks will be significantly increased.
Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.) - Every attacks of Olivery will also inflict [Pollution].
Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.) - Enemies will have multi-target DMG Taken -50% and single-target DMG Taken +50%.
- At the end of the round, if enemy’s HP is below 40%, a new enemy will spawn, can trigger 2 times, with maximum of 4 enemies on the battlefield.
Strategy and tips
- Prioritize units with single-target attacks, since they will deal more DMG, and recommended to bring multiple sustain units to withstand [Pollution].
Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.) - If our allies have multi-target attacks, they will need someone to protect, recovery or remove [Pollution]on them.
Pollution
Neg Status
After taking action, takes (the user’s ATK x20%) Genesis DMG. (Can stack.) - We need to calculate so that the HP of all enemies is equal, then deal with all of them within 1 round so they cannot spawn new enemies.
- You can choose any Myth Manifests based on your team.