Mercuria








Mental
Arcanist
Version 2.0
DPS
Support
Rank Up
An arcanist’s artwork, exhibited at the end of the 20th century for 16 years. Completed in winter on February 18th. Originally exhibited in an orphanage in New Mexico, later acquired by the St. Pavlov Foundation, and now on a tour across the American continent.
Medium
Trace
Afflatus
The Echo of Celestial Bodies [Spirit] Energy Perception
Fragrance note
Oriental Fougere, Clary Sage, Citrus, Violet, Benzoin, Tobacco
Dimensions
65 3/4 x 17 23/32 x 10 15/64 in.




Table of Contents
Arcane Skills
Restless Souls




1-target attack. Deals 160% Mental DMG to an enemy and recovers (the user’s ATK x50%) HP for the ally with the lowest HP. For each rank 2/3 incantation in the AP Area, deals an additional 30%/50% Mental DMG, up to a maximum of 250%.

The spotlight is a restless tide.




1-target attack. Deals 240% Mental DMG to an enemy and recovers (the user’s ATK x50%) HP for the ally with the lowest HP. For each rank 2/3 incantation in the AP Area, deals an additional 30%/50% Mental DMG, up to a maximum of 250%.

The spotlight is a restless tide, constantly ebbing and flowing.




1-target attack. Deals 400% Mental DMG to an enemy and recovers (the user’s ATK x50%) HP for the ally with the lowest HP. For each rank 2/3 incantation in the AP Area, deals an additional 30%/50% Mental DMG, up to a maximum of 250%.

The spotlight is a restless tide, constantly ebbing and flowing, searching for stillness amidst its chaos.

Self-Focusing




Mass buff. Grants Critical Rate +20% to all allies for 2 rounds. Gain 4 additional stacks of [Cosmic Energy] for self for 2 rounds.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.

She shines like the morning star.




Mass buff. Grants Critical Rate +25% to all allies for 2 rounds. Gain 5 additional stacks of [Cosmic Energy] for self for 2 rounds.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.

She shines like the morning star, capturing the attention of those around her.




Mass buff. Grants Critical Rate +30% to all allies for 2 rounds. Gain 6 additional stacks of [Cosmic Energy] for self for 2 rounds.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.

She shines like the morning star, capturing the attention of those around her as she guides them through their inner journeys.

Morning Star for the Night

Mass attack. Dispels 2 random [Stats Up] and [Pos Status] effects on all enemies, then deals 400% Mental DMG to the targets. Grants [Rank Up] to all allies for 2 rounds.
Rank Up
Pos Status
When the incantation is subject to rank calculations, its rank is increased by an extra 1 (the incantation’s inherent effects are unaffected).

On this night, I trade gifts with the world.

Inheritance
Lengthy Journey

Insight 1
When entering battle, gain 8 stacks of [Cosmic Energy] for 2 rounds; after an ally casts a rank 1/2/3 incantation, gain 2/3/4 stacks of Cosmic Energy for self, to a maximum of 25 stacks.
When entering battle, for each ally of the Natural Afflatus, gain Moxie +1 for self, up to a maximum of Moxie +3.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.

Insight 2
When entering battle, ATK +5%.

Insight 3
At the start of the round, if holding 9 or more stacks of [Cosmic Energy] , grant Critical DMG +30% to all allies for 1 round; if holding 16 or more stacks of Cosmic Energy, grant an additional Incantation Might +20% to all allies for 2 rounds.
At the end of the round, if allies have casted two or more rank 3 incantations for that round, gain Moxie +1 for self.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.
Portray
Lv. 1:Lengthy Journey: At the end of the round, now if allies have casted two or more rank 2 incantations for that round, gain Moxie +1 for self.
Lv. 2: Lengthy Journey: Critical DMG increase is now +50% and Incantation Might increase is now +30%.
Lv. 3: Lengthy Journey: [Cosmic Energy] ‘s stack limit is increased to 30. The DMG Dealt granted by each stack is increased to +2.5%.
Lv. 4: Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.
Morning Star for the Night: Mental DMG is increased to 475%, and extends [Rank Up] by +1 round.
Lv. 5: Rank Up
Pos Status
When the incantation is subject to rank calculations, its rank is increased by an extra 1 (the incantation’s inherent effects are unaffected).
Lengthy Journey: Extends [Cosmic Energy] by +1 round. The DMG Dealt granted by each stack is increased to +3%.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.
Resonance
Maximum stats
Level:
Insight:



Copied!
/
Psychube Recommendation
Best in Slot

If the carrier has both [Stats Up] and [Force Field] at the same time, gain Critical Rate +12% when attacking. If the carrier is of the Primal Afflatus, each time after a mass buff incantation is cast, gain Incantation Might +2.5% and Ultimate Might +2.5%, stackable up to 4 times.
If the carrier has both [Stats Up] and [Force Field] at the same time, gain Critical Rate +12% when attacking. If the carrier is of the Primal Afflatus, each time after a mass buff incantation is cast, gain Incantation Might +3% and Ultimate Might +3%, stackable up to 4 times.
If the carrier has both [Stats Up] and [Force Field] at the same time, gain Critical Rate +12% when attacking. If the carrier is of the Primal Afflatus, each time after a mass buff incantation is cast, gain Incantation Might +3.5% and Ultimate Might +3.5%, stackable up to 4 times.
If the carrier has both [Stats Up] and [Force Field] at the same time, gain Critical Rate +12% when attacking. If the carrier is of the Primal Afflatus, each time after a mass buff incantation is cast, gain Incantation Might +4% and Ultimate Might +4%, stackable up to 4 times.
If the carrier has both [Stats Up] and [Force Field] at the same time, gain Critical Rate +12% when attacking. If the carrier is of the Primal Afflatus, each time after a mass buff incantation is cast, gain Incantation Might +4.5% and Ultimate Might +4.5%, stackable up to 4 times.
Other alternative

When the carrier attacks, if they do not have an Afflatus advantage over the enemy, DMG Dealt +6%. If the carrier’s Afflatus is of the Primal Afflatus, this effect is increased to 12%.
When the carrier attacks, if they do not have an Afflatus advantage over the enemy, DMG Dealt +7.5%. If the carrier’s Afflatus is of the Primal Afflatus, this effect is increased to 15%.
When the carrier attacks, if they do not have an Afflatus advantage over the enemy, DMG Dealt +9%. If the carrier’s Afflatus is of the Primal Afflatus, this effect is increased to 18%.
When the carrier attacks, if they do not have an Afflatus advantage over the enemy, DMG Dealt +10.5%. If the carrier’s Afflatus is of the Primal Afflatus, this effect is increased to 21%.
When the carrier attacks, if they do not have an Afflatus advantage over the enemy, DMG Dealt +12%. If the carrier’s Afflatus is of the Primal Afflatus, this effect is increased to 24%.

When the Carrier has 2 or more [Pos Status] buffs, DMG Dealt +8% when attacking. When the Carrier uses a Buff Incantation, gain ATK +2%, stacks up to 2 times.
When the Carrier has 2 or more [Pos Status] buffs, DMG Dealt +8% when attacking. When the Carrier uses a Buff Incantation, gain ATK +2%, stacks up to 3 times.
When the Carrier has 2 or more [Pos Status] buffs, DMG Dealt +8% when attacking. When the Carrier uses a Buff Incantation, gain ATK +2.5%, stacks up to 3 times.
When the Carrier has 2 or more [Pos Status] buffs, DMG Dealt +8% when attacking. When the Carrier uses a Buff Incantation, gain ATK +2.5%, stacks up to 4 times.
When the Carrier has 2 or more [Pos Status] buffs, DMG Dealt +8% when attacking. When the Carrier uses a Buff Incantation, gain ATK +2.5%, stacks up to 5 times.

When the carrier attacks, if the target has 2 or more [Neg Status], DMG Dealt +12%.
When the carrier attacks, if the target has 2 or more [Neg Status], DMG Dealt +15%.
When the carrier attacks, if the target has 2 or more [Neg Status], DMG Dealt +18%.
When the carrier attacks, if the target has 2 or more [Neg Status], DMG Dealt +21%.
When the carrier attacks, if the target has 2 or more [Neg Status], DMG Dealt +24%.
How to Play
Mercuria is a support character, her special feature come from her [Cosmic Energy] , bringing an extra DMG boost to the team.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.
[Cosmic Energy] is a [Force Field] type buff that cannot be dispelled.
Cosmic Energy
Force Field
[Force Field] : Each stack grants DMG Dealt +2% to all allies (stackable up to 25 times, each stack is timed independently, undispellable).
Force Field
The holder is granting effects to the relevant characters. Disappears on death.
Force Field
The holder is granting effects to the relevant characters. Disappears on death.
- Can add up to 25 stacks by using incantations in battle or use Mercuria’s Buff incatations.
- With each incantation rank 1/2/3 used, gain 2/3/4 stacks of [Cosmic Energy] for herself.
- Using Mercuria’s Buff incantations will gain 4/5/6 stacks of [Cosmic Energy].
- Some Follow up Attacks are not counted as a skill card (from 37, Joe) will not increase the stacks of [Cosmic Energy].
- Only ranked Follow up Attack will increase [Cosmic Energy] stack, for example, Follow up Attack from Lucy, Jiu Niangi, etc.
- For each stack of [Cosmic Energy], increase the DMG Dealt of all allies.
- The stacks will be calculated independently.
With Insight 1
- When entering battle, gain 8 stacks of [Cosmic Energy] for 2 rounds.
- For each ally with Natural Afflatus: Mineral, Star, Beast, Plant, receive +1 Moxie, up to 3 times.
In Insight 3, at the start of the round, if the stacks of [Cosmic Energy]
- is < 9, grant DMG Bonus.
- is >= 9, grant Critical DMG +30% to all allies for 1 round.
- is >= 16, grant an additional Incantation Might +20% to all allies for 2 rounds.
- Also grant 1 Moxie if allies have casted 2 or more rank 3 incantations for that round.
First skill
is a single target attack incatation
[Restless Souls]

- For each rank 2/3 incantation in the AP Area, deals an additional DMG.
- Above effect will be calculated all incatations in the AP Area, regardless of order, which means this skill can be used in any order, first or later.
- Restores 50% of Mercuria’s ATK as HP to the ally with the lowest HP.
With
[Self-Focusing]

- Increase Critical Rate of all allies for 2 rounds.
- Mercuria receive 4/5/6 stacks of [Cosmic Energy].
For the Ultimate
, a mass attack skill.
[Morning Star for the Night]

- Dispels 2 random [Stats Up] and [Pos Status] effects on all enemies.
- Grants [Rank Up]
Rank Up
Pos Status
When the incantation is subject to rank calculations, its rank is increased by an extra 1 (the incantation’s inherent effects are unaffected). - The effect [Rank Up] starts immediately after casting the skill, so use Mercuria’s Ultimate first, then use other incantations.
Operate / Rotation
DMG Bonus from [Cosmic Energy] will be calculated differently than other stats: Crit DMG and Incantation Might.
- DMG Bonus will be calculated based on the amount of [Cosmic Energy] that Mercuria currently has.
- Crit DMG and Incantation Might will be calculated based on the amount of stacks of [Cosmic Energy] at the start of the round.
To get 9 stacks of [Cosmic Energy] in a round, you just need to cast Mercuria’s Buff incantation or use 1 rank 2 incantation to activate Critical DMG buff in the next round.
To get 16 stacks of [Cosmic Energy] in a round, quite difficult, you can try to cast one of the following options:
- 1 rank 1 Buff incantation + 2 rank 2 incantations + 1 rank 3 incantation
- 1 rank 2 Buff incantation + 2 rank 2 incantations
- 1 rank 2 Buff incantation + 1 rank 3 incantation
- 1 rank 3 Buff incantation + 3 rank 1 incantations
Critical DMG buff can be activated quite often, but Incantation Might buff should only be activated after using Ultimate to reduce the conditions.

Priority to use this incantation to buff Critical Rate and stack up [Cosmic Energy]

Use ultimate when available.

This skill can be used after Ultimate to deals DMG and gain Moxie

Cast this again after Ultimate to buff allies to deals Burst DMG, then use every 2 rounds to sustain the effect